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Bert: Just stumbled across a website that might make 2018 a great year. crossing my fingers and toes hoping the d/l link comes soon..........
SmellySkidmark: Bert I need more info, stat
Bert: Code word FlashQld
SmellySkidmark: Copy that
Bert: Got the same game crashing problem. I deleted the log files and the bin64 then verification but no deal
Bert: crashes as soon as I hit race
Mullerdylan32: would any of you guys know how long will it take for fvrmodding to activate my account I have been wahting since the 19th of December any help would be great
Nibiru: Have a safe and happy new years guys.....Im away atm but will be back in the new year
Nibiru: @Mullerdylan they might be on holidays
SmellySkidmark: @ Mullerdylan32 you should be good to login over at FVR now
Mullerdylan32: ok thanks
Mullerdylan32: just wondering where do I find the mods on the page
Nibiru: What mods the FVR V8s or the Aussie Legends?
SmellySkidmark: hiya Nib, wb m8y
Nibiru: Oooo thanks SS
Bert: Hi SS, the test server last night only had the Hlden and Nissan. Is there a problem with the ford?
SmellySkidmark: Yes there's a problem putting them on the server because FVR have done it with 2 updates, however the server will only let you do 1 update to a file (rfcmp). So we're waiting for them to sort this out. How do you like the mod?
Bert: Haven't had much time to test them as my single player crashes. So last night was the first opportunity. Not sure what brand to go for this year either. Looking to do some testing tonight. Thx for putting up a server
SmellySkidmark: I find the tyres to be inconsistent & overheat fast, and wear out quick as well, imho
Mullerdylan32: The tracks for the v8 supercar series tailed bend and Newcastle is what I am looking for
SmellySkidmark: First round of the Summer Series tonight
Gussy: where do i find the details for tonight just got back from holidays and keen to get into it
RobZee: On steam Gussy..Radical SR3-RSX @ Mallala
Bert: Sorry to miss out, got round the clock shifts again
HSV_PETE: Just tried the new V2.5 V9Bcorsa mod......wow! What a great drive. They have fixed up a lot things such as the chronic understeer....a very immersive drive...plus they have alll the liveries from the 2016, 2017 and 2018 seasons....there are over 13 aussie tracks now available with a few more coming soon....beats the hell out of the FVR mod.....makes getting Assetto Corsa worthwhile!
HSV_PETE: I forgot to mention that the mod has the new ZB Holden as well.
Bert: Do you have a link @HSV_PETE
HSV_PETE: `Here is the link «check this» l0y
Bert: Thx m8
SmellySkidmark: Fez check this Monitor, it's free-sync but it's a good price... «check this»
SmellySkidmark: Anyone that bought the 2nd GT3 pack, you can get the Aston Martin now
Bert: Got mine
SmellySkidmark: NIB an alternative to test «check this»
Seca: Are you Guys doing a 12hr Endurance Race?
Seca: We are looking at running our Australasia Bathurst Enduro, just finalising dates. We are tossing up between the 27th (week before the race), 3rd (day of the actual race) or the 10th (week after the actual race). Do you guys have a preference? We will be getting main post up with details etc in the next day or so.
SmellySkidmark: Round 2 of the Radicals @ Bridgehampton tonight

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rFactor 2 Resume from Replay feature

  • Bert
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6 years 1 week ago #1 by Bert
Bert created the topic: rFactor 2 Resume from Replay feature
Home > rFactor 2 > rFactor 2 Developer’s Corner > Dev Interview with Terence Groening about ‘Resume from Replay’ feature

The following is a quick ‘interview’ done with the developer, Terence Groening, who introduced ‘Resume from Replay’ to the public with Build 125 during testing of rFactor2. By Tim Wheatley.

TW: Over a year ago, I was sat by your desk while you showed me some new features, and I brought up how annoyed I was that save games were abandoned 10-15 years ago in complex physics engines. In fact the last time I can remember saving a race was probably in an F1 game from Geoff Crammond! I suggested we could use replays as a data file, just throwing out things that sounded possible, but I didn’t really think anything would come of it, not really…

Here I am now, I download the latest internal build, what do I see? Resume from replay! I can’t quite believe you did it, but you did it. This feels like a pretty big feature, so I’m going to ask some of the questions I think the community will want to know about it…

TW: Is it just a save game feature, how does it differ?
TG: Yes and no. It is a file that you can save and load from, but it is also a file you can fast forward and rewind, to decide where you want to resume from. You can also select which car you take control of.

TW: How does it work?
TG: You are in a race (either online or offline) and you save the replay. That file contains the information needed to then load that session again. The basics (after saving the replay) are: 1. Load rFactor2 (single player). 2. Go to replay on the main screen and load a replay. 3. At the bottom-right you will see a ‘Resume’ button, click that at whatever point in the replay you are happy with, confirm you want to load it, then resume the session.

TW: What are the example uses you can see for this feature?
TG: The main thing is that it allows those of us with limited time to run full-length races. You could even run 24 hour races, doing an hour or a stint each weekend.

The second interesting thing will be if people use it as a ‘flashback’ feature. If they make a mistake, they can rewind and try again (although they will have the penalty of starting on cold tires every time they do it).

Lastly, and this is probably the most interesting, is that people can run races together – offline. I can run my stint, save the replay and send it to my friend. He can take over, run his stint, then pass it back. This also makes sense, because tire data is not currently saved, so resuming just after a pit stop is ideal (pit strategy is not saved, and you’ll be restarting on fresh tires anyway). Obviously you would need to have the same car/track content that your friend has.

TW: What happens to online replays when you resume them offline?
TG: The human opponents you were racing online become AI.

TW: Is any information lost? I’m thinking tire pressures, fuel levels, RealRoad, etc?
TG: Tire data is lost entirely at the moment, which is probably the biggest thing users will notice. But some other vehicle states and pit strategies (your own and the AI’s) are also lost. The garage setup at the moment will actually come from your assigned favorite, not from the replay file. RealRoad and weather are restored, but at the moment weather won’t change after the resume, although RealRoad will continue to develop. We will look to improve or fix some of these issues, but it will be impossible to restore the exact state at any random point in the replay (the tire data itself would require something ridiculous like 50MB per second of recording).

TW: How complete is it?
TG: It’s in the early stages, but it will be worthwhile getting it out for the public to mess with. There are known issues with the ghost/transparent trainer car and possibly with rolling starts as well. We are also thinking about adding a marker to the replay whenever the replay has been loaded, so that everyone can see you did it.




I would have probably stolen cars - it would have given me the same adrenaline rush as racing.
(Valentino Rossi)

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  • R1CHO
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6 years 6 days ago - 6 years 6 days ago #2 by R1CHO
R1CHO replied the topic: rFactor 2 Resume from Replay feature
maybe good for offline play but who wants to race AI for 24 hours


Time that could be spent on something else i say

"SECOND PLACE IS THE FIRST LOSER"
Last Edit: 6 years 6 days ago by R1CHO.

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