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RobZee: Sad to hear, Obbzy. I hope you can get it sorted out eventually. Don't be a stranger... join us on TS sometime!
SmellySkidmark: Servers updated
SmellySkidmark: normal services will resume shortly
SmellySkidmark: fez jump onto outlaws TS
SmellySkidmark: Outlaws are hosting the race tonight in the Flat6 @ Rouen. Big thankyou Outlaws
fez: i had a crack of loading the server up, im getting a 'data transfer timout'. not sure how to fix it
RobZee: Put the Flat 6's on server 2. All good now.
Darrell: HI Guys i cant seem to find a track link for flat6 tonight.
fez: is the track not downloading from the server? i think its the steam version
Darrell: i getting package to available, i download all the flat6 mods i could see on workshop but still getting same message.
Darrell: package not available
fez: should only need flat 6 v5.0
fez: im having trouble getting in to the server, is it just on my end?
ozziecoops: any v8 league running here ? looking to join.
Nibiru: Not atm...we cant find a decent enough v8 mod to get drivers to race.
Prophet: Hi Gents just dropping in to say Gday. I only have one night a week in the racing seat { its A wife thing } after a eleven months off. Ability { Murray } is averring in Albany today so we are catching up for tea. Obbzy sorry to hear about internet. Well I better head off and get back to work. Haven't forgotten you guys. Cheers
Nibiru: Hey Propget....great to hear from you
RobZee: Tuesday night racing @ Xfactor- Round 1 of the GT-R 500's @ Mid Ohio. 8.30pm Quali. All welcome. «check this»
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SmellySkidmark: RSM have updated their V8s «check this»
Nibiru: still crap
paps: pm Nibs :)
paps: and again..
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fez: smelly, rob , sent each a pm of new series idea
SmellySkidmark: Server 1 now has the Aussie Legends for some fun
Obbzy: pm fez
GrimDad: @SS why is server 1 using barbagallo v2.0 when there is v2.3?
SmellySkidmark: opps, it was what was on tha server
SmellySkidmark: Servers updated
GrimDad: no torana :_(
Obbzy: Anyone looking to buy a cheap racecar?
«check this»
SmellySkidmark: Nice Obbzy, I'll be watching :B
SmellySkidmark: AussieLegends server sorted i hope
GrimDad: Thanks SS

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Realfeel FFB Plugin

  • Nibiru
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9 years 3 months ago - 9 years 3 months ago #1 by Nibiru
Nibiru created the topic: Realfeel FFB Plugin
For those that use realfeel here is a link to a very useful post on what the settings do and how to setup your realfeel. It is written for simbin games but works with rfactor

http://www.race2play.com/homepage/show_posts/7229
Last Edit: 9 years 3 months ago by Nibiru.

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8 years 11 months ago #2 by StickyRubbers
StickyRubbers replied the topic: Re:Realfeel FFB Plugin
with all the current updates fvrv8s has had and its growing popularity i thought i'd give it another go...but

i cant for the life of me get realfeel to work with any steering weight, its enabled and i can feel its there, but doesnt seem to matter what realfeel settings i use the wheel stays light as a feather, i've browsed the fvr forums (and others) and it seems the genral consences is that realfeel doesnt work with this mod (well not very well for most), some may say just remove realfeel, well i tried it and yes plenty of wheel weight but feels crap (IMO) and far from realistic when compared to other mods with realfeel.

has anyone here had any success with realfeel in this mod?
and if so could you please share your seceret....

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  • Nibiru
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8 years 11 months ago #3 by Nibiru
Nibiru replied the topic: Re:Realfeel FFB Plugin
yeah realfeel doesn't work with FVR.....I use Leo's realfeel for FVR's http://www.rfactorcentral.com/detail.cfm?ID=Leo%27s%20FFB%20plugin

and check HERE

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8 years 11 months ago #4 by StickyRubbers
StickyRubbers replied the topic: Re:Realfeel FFB Plugin
Nibiru wrote:

yeah realfeel doesn't work with FVR.....I use Leo's realfeel for FVR's http://www.rfactorcentral.com/detail.cfm?ID=Leo%27s%20FFB%20plugin

and check HERE


thx, i'll try it

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  • LordOfTheRims
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8 years 6 months ago - 8 years 6 months ago #5 by LordOfTheRims
LordOfTheRims replied the topic: Re:Realfeel FFB Plugin
I thought I'd put all the info I've found in this thread for easy reference. Some of it has been posted before but there's a few new things, like, I found that you can now adjust the smoothing level in-game.

The parts I highlighted are about some console thingy that I haven't worked out yet.


Real Feel

MaxForceAtSteeringRack
This is the force on the steering rack that corresponds to full force at the wheel and will need to be set for each car driven, the default of 1500 may be much too low or too high for a lot of cars. Use the Console view to see the forces generated at the steering arm to help with tweaking this value.

SteeringDamper
This is the max change in force sent to the wheel each frame. By default this is set the same as SteerForceInputMax, which effectively disables any damping. Lowering this number will smooth any spikes larger than the value, the smaller the number the more damping.

FFBMixerRealFeelPercent
This allows a mix of between 0% and 100% RealFeel. Setting this to 0 will disable RealFeel for the selected car, defaulting to standard FFB.


RealFeel HotKeys

Hold Right Control and...
Numpad 7, 8, 9 - MaxForceAtSteeringRack decrease 100N, Reverse, increase 100N
Numpad 4, 5, 6 - SteeringDamper decrease (100 steps), Reset to Max (no damping), increase (100 steps)
Numpad 1, 2, 3 - RealFeelMix -10%, Toggle RealFeel On/Off, RealFeelMix +10%
Numpad 0, . , --- Smoothing Level decrease, increase (0 - 9)

Hold Left Control and...
Numpad 7, 8, 9 - MaxForceAtSteeringRack decrease 1000N, Reset Min/Max, increase 1000N
Numpad 4, 5, 6 - SteeringDamper decrease (10 steps), Reset to Min (max damping = no FFB), increase (10 steps)

These HotKeys only work when in RealTime mode, i.e. out on track.


Version 0.9.0 Released

* New configurable parameter SmoothingLevel dictates the amount of smoothing applied to the raw SteeringArmForce. Applicable values are 0 to 9, with 0 being no smoothing and 9 being max smoothing (a weighted average of the last 9 values). Controllable via Hotkey, RightControl + Numpad0 to decrease, RightControl + NumpadDecimal (.) to increase.

* New configurable parameter MinSpeed dictates the speed (in kph) at which RealFeel disables itself in favour of default FFB (default of 10kph)


Version 0.9.2 Released

First - See below

The second new feature is the ability to control the default MaxForceAtSteeringRack, SteeringDamper and SmoothingLevel that will be used for new entries (i.e. cars not driven before). These entries are also in the [General] section of the RealFeelPlugin.ini:

DefaultMaxForceAtSteeringRack=-1500.000000
DefaultSteeringDamper=11500.000000
DefaultSmoothingLevel=0


If a mod has proper suspension and the person is using a quality Logitech wheel, RealFeel should work just fine with the standard 11500 and 100 settings for those respective values. The only value that needs adjustment is MaxForceAtSteeringRack, and that can be determined through simple testing with MoTeC telemetry either on a Skidpad or a well-modeled track like Oulton Park 2005 or VLN Mid-Ohio.


Version 0.9.0 Released

Console Details


* New configurable parameter ConsoleRepeatDelay dictates the rate at which the console info is displayed (the value is the number of seconds to wait before updating the console output, default of 0.1 is 10 updates per second).

* Console output of FFB value changed to a percentage. Anything over 100% will mean your wheel is pulling as hard as it can (within the limits of your current controller setup).

* Console output changed so that values can be copied & pasted directly into a spreadsheet for analysis. See example below.


-03300 0 11500 100% 11500 -00074 -00074 -02634 04228 002%
(a) (b) (c) (d) (e) (f) (g) (h) (i) (j)


(a) MaxForceAtSteeringRack

(b) SmoothingLevel

(c) SteeringDamper

(d) RealFeelMixerPercent

(e) SteerForceInputMax

(f) SteeringArmForce (Raw)

(g) SteeringArmForce (After smoothing and damping)

(h) Max negative SteeringArmForce since last reset

(i) Max positve SteeringArmForce since last reset

(j) Output FFB percentage


Version 0.9.2 Released

Two new features added.

First is logging console output to a file. This is controlled by an entry in the [General] section of the RealFeelPlugin.ini:

LogEnabled=True

This will log all console output to the file RealFeelLog.txt in the rFactor root folder. The file is reset to zero size on rFactor startup so if you want to keep the data take a copy (or rename the file) before restarting rFactor.[/color]

"You win some, you lose some and you wreck some."
Last Edit: 8 years 6 months ago by LordOfTheRims.

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