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SmellySkidmark: -=[FDG]=-Stitch Memorial tonight, Race Start at 8pm, gathering from 7pm
Gussy: In Memory of "Stitch" «check this»
SmellySkidmark: That's an excellent tribute Gussy. Well done mate.
SmellySkidmark: I posted it over on Outlaws shoutbox Gussy
SmellySkidmark: RF2 September update «check this»
Nibiru: Apex GT3s are now available «check this»
Seca: smelly pm mate
SmellySkidmark: LOTR V8s tonight @ Bathurst
SmellySkidmark: Rob check this.. «check this»
Gussy: Apex Modding GT3 Review! «check this»
Nibiru: thanks Gussy
=Fieldzy=: Hi just a quick note the am gt3 server may have a problem. The join button is not highlighting so time out thread shows up. The other xfactor servers are ok just the am-gt3 has a problem. Cheers Fieldzy see a few on you tonight.
RobZee: All good now...thanks Fieldzy
SmellySkidmark: TCRs @ Sydney Motorsport Park tonight
Seca: 1st Round of The Australasia GT3's Tonight
Seca: robzee you on
RobZee: yes..go to your discord
Seca: kk
Chrisrx: the rf2 analyzer isnt working. is their server issues?
Nibiru: Should be ok Chris
SmellySkidmark: V8s are on tonight @ The Goldy
Gussy: just for laughs. the rf2 monster truck «check this»
Chrisrx: cheers nibs
RobZee: Apex Modding has released v1.02 of the GT3's through Steam. Server 1 has been updated accordingly.
Seca: Racing tonight Guys !st round of the GT3's All going Well
SmellySkidmark: TCRs @ Highlands MSP Tonight
Seca: servers are down atm guys
Seca: nib or robzee you on ?
Seca: guys can we have the server retarted yours servers aint showing on Rf2 and teamspeak is down
SmellySkidmark: no luck so far Seca, looks like a job for Nib
RobZee: ALL servers and TS are now up. Modem issue fixed, thanks Nib.
Seca: thanks nib
SmellySkidmark: Server 2 now has the last round of the LOTR V8s @ Newcastle... make sure to turn your post effects off.
SmellySkidmark: Skyline GTR @ Barbagallo tonight
Gussy: Wait ....what? Newcastle track!
Bert: Lol yep not a bad drive either

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Realfeel FFB Plugin

  • Nibiru
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8 years 7 months ago - 8 years 7 months ago #1 by Nibiru
Nibiru created the topic: Realfeel FFB Plugin
For those that use realfeel here is a link to a very useful post on what the settings do and how to setup your realfeel. It is written for simbin games but works with rfactor

http://www.race2play.com/homepage/show_posts/7229
Last Edit: 8 years 7 months ago by Nibiru.

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8 years 3 months ago #2 by StickyRubbers
StickyRubbers replied the topic: Re:Realfeel FFB Plugin
with all the current updates fvrv8s has had and its growing popularity i thought i'd give it another go...but

i cant for the life of me get realfeel to work with any steering weight, its enabled and i can feel its there, but doesnt seem to matter what realfeel settings i use the wheel stays light as a feather, i've browsed the fvr forums (and others) and it seems the genral consences is that realfeel doesnt work with this mod (well not very well for most), some may say just remove realfeel, well i tried it and yes plenty of wheel weight but feels crap (IMO) and far from realistic when compared to other mods with realfeel.

has anyone here had any success with realfeel in this mod?
and if so could you please share your seceret....

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  • Nibiru
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8 years 3 months ago #3 by Nibiru
Nibiru replied the topic: Re:Realfeel FFB Plugin
yeah realfeel doesn't work with FVR.....I use Leo's realfeel for FVR's http://www.rfactorcentral.com/detail.cfm?ID=Leo%27s%20FFB%20plugin

and check HERE

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8 years 3 months ago #4 by StickyRubbers
StickyRubbers replied the topic: Re:Realfeel FFB Plugin
Nibiru wrote:

yeah realfeel doesn't work with FVR.....I use Leo's realfeel for FVR's http://www.rfactorcentral.com/detail.cfm?ID=Leo%27s%20FFB%20plugin

and check HERE


thx, i'll try it

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  • LordOfTheRims
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7 years 10 months ago - 7 years 10 months ago #5 by LordOfTheRims
LordOfTheRims replied the topic: Re:Realfeel FFB Plugin
I thought I'd put all the info I've found in this thread for easy reference. Some of it has been posted before but there's a few new things, like, I found that you can now adjust the smoothing level in-game.

The parts I highlighted are about some console thingy that I haven't worked out yet.


Real Feel

MaxForceAtSteeringRack
This is the force on the steering rack that corresponds to full force at the wheel and will need to be set for each car driven, the default of 1500 may be much too low or too high for a lot of cars. Use the Console view to see the forces generated at the steering arm to help with tweaking this value.

SteeringDamper
This is the max change in force sent to the wheel each frame. By default this is set the same as SteerForceInputMax, which effectively disables any damping. Lowering this number will smooth any spikes larger than the value, the smaller the number the more damping.

FFBMixerRealFeelPercent
This allows a mix of between 0% and 100% RealFeel. Setting this to 0 will disable RealFeel for the selected car, defaulting to standard FFB.


RealFeel HotKeys

Hold Right Control and...
Numpad 7, 8, 9 - MaxForceAtSteeringRack decrease 100N, Reverse, increase 100N
Numpad 4, 5, 6 - SteeringDamper decrease (100 steps), Reset to Max (no damping), increase (100 steps)
Numpad 1, 2, 3 - RealFeelMix -10%, Toggle RealFeel On/Off, RealFeelMix +10%
Numpad 0, . , --- Smoothing Level decrease, increase (0 - 9)

Hold Left Control and...
Numpad 7, 8, 9 - MaxForceAtSteeringRack decrease 1000N, Reset Min/Max, increase 1000N
Numpad 4, 5, 6 - SteeringDamper decrease (10 steps), Reset to Min (max damping = no FFB), increase (10 steps)

These HotKeys only work when in RealTime mode, i.e. out on track.


Version 0.9.0 Released

* New configurable parameter SmoothingLevel dictates the amount of smoothing applied to the raw SteeringArmForce. Applicable values are 0 to 9, with 0 being no smoothing and 9 being max smoothing (a weighted average of the last 9 values). Controllable via Hotkey, RightControl + Numpad0 to decrease, RightControl + NumpadDecimal (.) to increase.

* New configurable parameter MinSpeed dictates the speed (in kph) at which RealFeel disables itself in favour of default FFB (default of 10kph)


Version 0.9.2 Released

First - See below

The second new feature is the ability to control the default MaxForceAtSteeringRack, SteeringDamper and SmoothingLevel that will be used for new entries (i.e. cars not driven before). These entries are also in the [General] section of the RealFeelPlugin.ini:

DefaultMaxForceAtSteeringRack=-1500.000000
DefaultSteeringDamper=11500.000000
DefaultSmoothingLevel=0


If a mod has proper suspension and the person is using a quality Logitech wheel, RealFeel should work just fine with the standard 11500 and 100 settings for those respective values. The only value that needs adjustment is MaxForceAtSteeringRack, and that can be determined through simple testing with MoTeC telemetry either on a Skidpad or a well-modeled track like Oulton Park 2005 or VLN Mid-Ohio.


Version 0.9.0 Released

Console Details


* New configurable parameter ConsoleRepeatDelay dictates the rate at which the console info is displayed (the value is the number of seconds to wait before updating the console output, default of 0.1 is 10 updates per second).

* Console output of FFB value changed to a percentage. Anything over 100% will mean your wheel is pulling as hard as it can (within the limits of your current controller setup).

* Console output changed so that values can be copied & pasted directly into a spreadsheet for analysis. See example below.


-03300 0 11500 100% 11500 -00074 -00074 -02634 04228 002%
(a) (b) (c) (d) (e) (f) (g) (h) (i) (j)


(a) MaxForceAtSteeringRack

(b) SmoothingLevel

(c) SteeringDamper

(d) RealFeelMixerPercent

(e) SteerForceInputMax

(f) SteeringArmForce (Raw)

(g) SteeringArmForce (After smoothing and damping)

(h) Max negative SteeringArmForce since last reset

(i) Max positve SteeringArmForce since last reset

(j) Output FFB percentage


Version 0.9.2 Released

Two new features added.

First is logging console output to a file. This is controlled by an entry in the [General] section of the RealFeelPlugin.ini:

LogEnabled=True

This will log all console output to the file RealFeelLog.txt in the rFactor root folder. The file is reset to zero size on rFactor startup so if you want to keep the data take a copy (or rename the file) before restarting rFactor.[/color]

"You win some, you lose some and you wreck some."
Last Edit: 7 years 10 months ago by LordOfTheRims.

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