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Bert: Just stumbled across a website that might make 2018 a great year. crossing my fingers and toes hoping the d/l link comes soon..........
SmellySkidmark: Bert I need more info, stat
Bert: Code word FlashQld
SmellySkidmark: Copy that
Bert: Got the same game crashing problem. I deleted the log files and the bin64 then verification but no deal
Bert: crashes as soon as I hit race
Mullerdylan32: would any of you guys know how long will it take for fvrmodding to activate my account I have been wahting since the 19th of December any help would be great
Nibiru: Have a safe and happy new years guys.....Im away atm but will be back in the new year
Nibiru: @Mullerdylan they might be on holidays
SmellySkidmark: @ Mullerdylan32 you should be good to login over at FVR now
Mullerdylan32: ok thanks
Mullerdylan32: just wondering where do I find the mods on the page
Nibiru: What mods the FVR V8s or the Aussie Legends?
SmellySkidmark: hiya Nib, wb m8y
Nibiru: Oooo thanks SS
Bert: Hi SS, the test server last night only had the Hlden and Nissan. Is there a problem with the ford?
SmellySkidmark: Yes there's a problem putting them on the server because FVR have done it with 2 updates, however the server will only let you do 1 update to a file (rfcmp). So we're waiting for them to sort this out. How do you like the mod?
Bert: Haven't had much time to test them as my single player crashes. So last night was the first opportunity. Not sure what brand to go for this year either. Looking to do some testing tonight. Thx for putting up a server
SmellySkidmark: I find the tyres to be inconsistent & overheat fast, and wear out quick as well, imho
Mullerdylan32: The tracks for the v8 supercar series tailed bend and Newcastle is what I am looking for
SmellySkidmark: First round of the Summer Series tonight
Gussy: where do i find the details for tonight just got back from holidays and keen to get into it
RobZee: On steam Gussy..Radical SR3-RSX @ Mallala
Bert: Sorry to miss out, got round the clock shifts again
HSV_PETE: Just tried the new V2.5 V9Bcorsa mod......wow! What a great drive. They have fixed up a lot things such as the chronic understeer....a very immersive drive...plus they have alll the liveries from the 2016, 2017 and 2018 seasons....there are over 13 aussie tracks now available with a few more coming soon....beats the hell out of the FVR mod.....makes getting Assetto Corsa worthwhile!
HSV_PETE: I forgot to mention that the mod has the new ZB Holden as well.
Bert: Do you have a link @HSV_PETE
HSV_PETE: `Here is the link «check this» l0y
Bert: Thx m8
SmellySkidmark: Fez check this Monitor, it's free-sync but it's a good price... «check this»
SmellySkidmark: Anyone that bought the 2nd GT3 pack, you can get the Aston Martin now
Bert: Got mine
SmellySkidmark: NIB an alternative to test «check this»
Seca: Are you Guys doing a 12hr Endurance Race?
Seca: We are looking at running our Australasia Bathurst Enduro, just finalising dates. We are tossing up between the 27th (week before the race), 3rd (day of the actual race) or the 10th (week after the actual race). Do you guys have a preference? We will be getting main post up with details etc in the next day or so.
SmellySkidmark: Round 2 of the Radicals @ Bridgehampton tonight

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Realfeel FFB Plugin

  • Nibiru
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8 years 9 months ago - 8 years 9 months ago #1 by Nibiru
Nibiru created the topic: Realfeel FFB Plugin
For those that use realfeel here is a link to a very useful post on what the settings do and how to setup your realfeel. It is written for simbin games but works with rfactor

http://www.race2play.com/homepage/show_posts/7229
Last Edit: 8 years 9 months ago by Nibiru.

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8 years 5 months ago #2 by StickyRubbers
StickyRubbers replied the topic: Re:Realfeel FFB Plugin
with all the current updates fvrv8s has had and its growing popularity i thought i'd give it another go...but

i cant for the life of me get realfeel to work with any steering weight, its enabled and i can feel its there, but doesnt seem to matter what realfeel settings i use the wheel stays light as a feather, i've browsed the fvr forums (and others) and it seems the genral consences is that realfeel doesnt work with this mod (well not very well for most), some may say just remove realfeel, well i tried it and yes plenty of wheel weight but feels crap (IMO) and far from realistic when compared to other mods with realfeel.

has anyone here had any success with realfeel in this mod?
and if so could you please share your seceret....

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  • Nibiru
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8 years 5 months ago #3 by Nibiru
Nibiru replied the topic: Re:Realfeel FFB Plugin
yeah realfeel doesn't work with FVR.....I use Leo's realfeel for FVR's http://www.rfactorcentral.com/detail.cfm?ID=Leo%27s%20FFB%20plugin

and check HERE

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8 years 5 months ago #4 by StickyRubbers
StickyRubbers replied the topic: Re:Realfeel FFB Plugin
Nibiru wrote:

yeah realfeel doesn't work with FVR.....I use Leo's realfeel for FVR's http://www.rfactorcentral.com/detail.cfm?ID=Leo%27s%20FFB%20plugin

and check HERE


thx, i'll try it

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  • LordOfTheRims
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8 years 1 week ago - 8 years 1 week ago #5 by LordOfTheRims
LordOfTheRims replied the topic: Re:Realfeel FFB Plugin
I thought I'd put all the info I've found in this thread for easy reference. Some of it has been posted before but there's a few new things, like, I found that you can now adjust the smoothing level in-game.

The parts I highlighted are about some console thingy that I haven't worked out yet.


Real Feel

MaxForceAtSteeringRack
This is the force on the steering rack that corresponds to full force at the wheel and will need to be set for each car driven, the default of 1500 may be much too low or too high for a lot of cars. Use the Console view to see the forces generated at the steering arm to help with tweaking this value.

SteeringDamper
This is the max change in force sent to the wheel each frame. By default this is set the same as SteerForceInputMax, which effectively disables any damping. Lowering this number will smooth any spikes larger than the value, the smaller the number the more damping.

FFBMixerRealFeelPercent
This allows a mix of between 0% and 100% RealFeel. Setting this to 0 will disable RealFeel for the selected car, defaulting to standard FFB.


RealFeel HotKeys

Hold Right Control and...
Numpad 7, 8, 9 - MaxForceAtSteeringRack decrease 100N, Reverse, increase 100N
Numpad 4, 5, 6 - SteeringDamper decrease (100 steps), Reset to Max (no damping), increase (100 steps)
Numpad 1, 2, 3 - RealFeelMix -10%, Toggle RealFeel On/Off, RealFeelMix +10%
Numpad 0, . , --- Smoothing Level decrease, increase (0 - 9)

Hold Left Control and...
Numpad 7, 8, 9 - MaxForceAtSteeringRack decrease 1000N, Reset Min/Max, increase 1000N
Numpad 4, 5, 6 - SteeringDamper decrease (10 steps), Reset to Min (max damping = no FFB), increase (10 steps)

These HotKeys only work when in RealTime mode, i.e. out on track.


Version 0.9.0 Released

* New configurable parameter SmoothingLevel dictates the amount of smoothing applied to the raw SteeringArmForce. Applicable values are 0 to 9, with 0 being no smoothing and 9 being max smoothing (a weighted average of the last 9 values). Controllable via Hotkey, RightControl + Numpad0 to decrease, RightControl + NumpadDecimal (.) to increase.

* New configurable parameter MinSpeed dictates the speed (in kph) at which RealFeel disables itself in favour of default FFB (default of 10kph)


Version 0.9.2 Released

First - See below

The second new feature is the ability to control the default MaxForceAtSteeringRack, SteeringDamper and SmoothingLevel that will be used for new entries (i.e. cars not driven before). These entries are also in the [General] section of the RealFeelPlugin.ini:

DefaultMaxForceAtSteeringRack=-1500.000000
DefaultSteeringDamper=11500.000000
DefaultSmoothingLevel=0


If a mod has proper suspension and the person is using a quality Logitech wheel, RealFeel should work just fine with the standard 11500 and 100 settings for those respective values. The only value that needs adjustment is MaxForceAtSteeringRack, and that can be determined through simple testing with MoTeC telemetry either on a Skidpad or a well-modeled track like Oulton Park 2005 or VLN Mid-Ohio.


Version 0.9.0 Released

Console Details


* New configurable parameter ConsoleRepeatDelay dictates the rate at which the console info is displayed (the value is the number of seconds to wait before updating the console output, default of 0.1 is 10 updates per second).

* Console output of FFB value changed to a percentage. Anything over 100% will mean your wheel is pulling as hard as it can (within the limits of your current controller setup).

* Console output changed so that values can be copied & pasted directly into a spreadsheet for analysis. See example below.


-03300 0 11500 100% 11500 -00074 -00074 -02634 04228 002%
(a) (b) (c) (d) (e) (f) (g) (h) (i) (j)


(a) MaxForceAtSteeringRack

(b) SmoothingLevel

(c) SteeringDamper

(d) RealFeelMixerPercent

(e) SteerForceInputMax

(f) SteeringArmForce (Raw)

(g) SteeringArmForce (After smoothing and damping)

(h) Max negative SteeringArmForce since last reset

(i) Max positve SteeringArmForce since last reset

(j) Output FFB percentage


Version 0.9.2 Released

Two new features added.

First is logging console output to a file. This is controlled by an entry in the [General] section of the RealFeelPlugin.ini:

LogEnabled=True

This will log all console output to the file RealFeelLog.txt in the rFactor root folder. The file is reset to zero size on rFactor startup so if you want to keep the data take a copy (or rename the file) before restarting rFactor.[/color]

"You win some, you lose some and you wreck some."
Last Edit: 8 years 1 week ago by LordOfTheRims.

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