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flyfisho: portugal package not available
Nibiru: I think Portugal is the ISI steam version. Try subscribing to on steam
SmellySkidmark: he's in, was the car, v.95, gave him a link
flyfisho: Friday yeeeew. Burn some rubber :P :D
SmellySkidmark: yeeehaaarrrrrr long weekend. Burn some rubber javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':)') javascript:kide.insertSmile(':P') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':|'):|
SmellySkidmark: lol
flyfisho: lol
flyfisho: pm Smelly
SmellySkidmark: back at ya
Obbzy: Aussie Legends World Tour... Round 4 TONIGHT at Portugal GP in the Camaro Z28... :)
SmellySkidmark: Rob, 2018 Kia Stinger 330Si (sports exhaust) 0-100km/h & engine sound «check this»
Obbzy: Mustang returns to ATCC... «check this»
SmellySkidmark: New Monitor anyone «check this»
Gussy: 3 please
Nibiru: RIP DARRELL EASTLAKE. «check this»
Nibiru: Watch at least the first 4 laps
SmellySkidmark: RF2 updated to build 1110
SmellySkidmark: «check this»
Nibiru: servers updated
Obbzy: Round 4 of the Lord of the RIMS Series is on TONIGHT @ Phillip Island. Race 1 in the V8 Utes, Races 2 & 3 in the FVR V8 Supercars
Darrell: Silly question how do we get new build?
KELVIN4TOR: It should update automatically, if not it can be updated in the game properties in steam
KELVIN4TOR: is there something wrong with the ts? i get an odd message saying server id changed, either by you or some other compromising entity
Darrell: have tried those options no new build in there, i am running DX 11 atm
KELVIN4TOR: If youve opted out of the beta programs, and set the game to automagically update you should be on the latest
Nibiru: TS is working for me. There's been no change to it since last monday.
tasracer: HI Guys was going to try and have a race tonight but when i join the server it says package unavailable
Darrell: Thanks KELVIN
SmellySkidmark: tas jump on TS
Nibiru: Can't make it tonight
Bert: Sorry could not make it guys, llllloooooooonnnngggg working hours
SmellySkidmark: Nib Msg on the server 4 u
Nibiru: Try now something weird just happened.
Gussy: servers down?
RobZee: Yes Gussy, as well as TS
SmellySkidmark: Everything is up and running again, smiley happy

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1987 ford sierra cosworth rs500 (v1.02, Group A, Drift-spec & DTM 15/2/2015)

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3 years 4 months ago - 3 years 2 months ago #1 by paps
paps created the topic: 1987 ford sierra cosworth rs500 (v1.02, Group A, Drift-spec & DTM 15/2/2015)
1987 ford sierra cosworth rs500 (version 0.81 including Group-A released)

Merry Fuckin Christmas..

Been watching this mod evolve over the past couple of months, and as promised it's been released before Crissy.

www.mediafire.com/download/52m5aq9sgrpmb...orth_rs500_V0.81.zip



It has the update for the original RS500, plus the GRp-A and all NWRAPS skins.

Enjoy..
Last Edit: 3 years 2 months ago by paps.
The following user(s) said Thank You: Bert

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3 years 4 months ago - 3 years 4 months ago #2 by paps
paps replied the topic: 1987 ford sierra cosworth rs500 (version 0.81 including group a released)
:woohoo: ..
Last Edit: 3 years 4 months ago by paps.

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3 years 3 months ago #3 by paps
paps replied the topic: 1987 ford sierra cosworth rs500 (version 0.81 including group a released)
Did someone say Drift-spec Sierra RS500?......OOoohHH yeah baby! :woohoo:




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3 years 2 months ago - 3 years 2 months ago #4 by paps
paps replied the topic: 1987 ford sierra cosworth rs500 (version 0.81 including group a released)
v1.02 Update, Ford - Cosworth Sierra

www.racedepartment.com/downloads/1987-fo...ownload?version=8082


bobskype wrote: Finally I'm going to call this update version 1.02. Damage has been added to all versions, LOD's have been made up, blurred wheels, along with so many other changes. Also introduces the DTM version of the car with reduced horsepower and more weight.

Here's the Group A version's templates, thanks to NWRAP:

For those that are interested here is the templates that I have put together for the Group A version.

The templates are made up as the following parts

Cagebake = Roll cage colour
Bodycolor_inside = Interior bodycolour (floorpan)
Glass_Decals = Front & Rear window banner and window text
Bodybake2 = Car Body
sierratex2 = front light covers

On the following 2 textures (Glass_Decals & sierratex2) anything that you do not want to be see through needs to be
painted white on the alpha layer (Black is see through, white is not)

I have included the different colored rims & several tyre brands and also a default skin folder (0001)

www.mediafire.com/download/ccua9tp8wccdx...ra_GrpA_Templates.7z


:)
Last Edit: 3 years 2 months ago by paps.

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