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HSV_PETE: Won't be able to race tonight guys...hurt my back yesterday doing some manual labour...getting old!
SmellySkidmark: Damn Pete hope your good now
SmellySkidmark: Gt3 server updated to Round 16 @ VIR
JFF-JOE: mail SS
SmellySkidmark: The postie has just been to your place Joe :D
Obbzy: Hopefully you'll be right to do some manual labour (shifting gears) soon Pete..
Quasi: Hey guys, a rotting corpse from the passt has risen again. Looking to see what is being raced these days.
SmellySkidmark: Hiya Quasi we're racing the S397 GT3s on tuesdays
SmellySkidmark: Left something at Bunnings «check this»
OR~ShiftyLynel: Awesome Tarj! Can't wait for some Ferrari tin tops in rF2
Obbzy: GT3s at V.I.R. TONIGHT.
SmellySkidmark: GT3 server updated to Round 17 @ Pukekohe «check this»
Obbzy: rFactor2 updated to version 1118... «check this»
SmellySkidmark: Servers updated
Obbzy: GT3s at Pukekohe tonight.
JFF-JOE: mail SS
SmellySkidmark: Thanks Joe
SmellySkidmark: Server 1 GT3s updated to round 18 @ Paul Ricard «check this» or just join the server
=Fieldzy=: SS pm sent
Tarj: Track change?
Obbzy: SS, on the analyser, you have Phillip Island before Paul Ricard. Rd 18 is supposed to be Paul Ricard though... :)
RobZee: Fixed, Obbzy :)
SmellySkidmark: Thanks Rob
Obbzy: Cheers Rob :D
Sputnik_inc: Ferrari joins rFactor «check this»
Tarj: Gday. Looking for a team mate for Outlaws Insane 1000. Anyone interested?
Obbzy: Just looking at who has cut laps, Merlin might be available. SS is quite quick around there but I don't think he likes the cars?
Robzee loves endurance racing... oh, no he doesn't... but he might be your race engineer so he can drink Vodka? lol
Reaper & Koil also available, plus quite a few few others... Perhaps put out a call on Tuesday night?
Tarj: Shall do
Sputnik_inc: RE Tarj
Sputnik_inc: im interested Tarj.. if you like the Aston.. good on fuel
Tarj: Team Sputarj
Sputnik_inc: :D :D
Obbzy: S397 May Roadmap... «check this»
Obbzy: GT3s at Paul Ricard is on tonight. Qually starts at 8:30pm AEST...

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1987 ford sierra cosworth rs500 (v1.02, Group A, Drift-spec & DTM 15/2/2015)

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5 years 5 months ago - 5 years 3 months ago #1 by paps
paps created the topic: 1987 ford sierra cosworth rs500 (v1.02, Group A, Drift-spec & DTM 15/2/2015)
1987 ford sierra cosworth rs500 (version 0.81 including Group-A released)

Merry Fuckin Christmas..

Been watching this mod evolve over the past couple of months, and as promised it's been released before Crissy.

www.mediafire.com/download/52m5aq9sgrpmb...orth_rs500_V0.81.zip



It has the update for the original RS500, plus the GRp-A and all NWRAPS skins.

Enjoy..
Last Edit: 5 years 3 months ago by paps.
The following user(s) said Thank You: Bert

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5 years 5 months ago - 5 years 5 months ago #2 by paps
paps replied the topic: 1987 ford sierra cosworth rs500 (version 0.81 including group a released)
:woohoo: ..
Last Edit: 5 years 5 months ago by paps.

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5 years 4 months ago #3 by paps
paps replied the topic: 1987 ford sierra cosworth rs500 (version 0.81 including group a released)
Did someone say Drift-spec Sierra RS500?......OOoohHH yeah baby! :woohoo:




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5 years 3 months ago - 5 years 3 months ago #4 by paps
paps replied the topic: 1987 ford sierra cosworth rs500 (version 0.81 including group a released)
v1.02 Update, Ford - Cosworth Sierra

www.racedepartment.com/downloads/1987-fo...ownload?version=8082


bobskype wrote: Finally I'm going to call this update version 1.02. Damage has been added to all versions, LOD's have been made up, blurred wheels, along with so many other changes. Also introduces the DTM version of the car with reduced horsepower and more weight.

Here's the Group A version's templates, thanks to NWRAP:

For those that are interested here is the templates that I have put together for the Group A version.

The templates are made up as the following parts

Cagebake = Roll cage colour
Bodycolor_inside = Interior bodycolour (floorpan)
Glass_Decals = Front & Rear window banner and window text
Bodybake2 = Car Body
sierratex2 = front light covers

On the following 2 textures (Glass_Decals & sierratex2) anything that you do not want to be see through needs to be
painted white on the alpha layer (Black is see through, white is not)

I have included the different colored rims & several tyre brands and also a default skin folder (0001)

www.mediafire.com/download/ccua9tp8wccdx...ra_GrpA_Templates.7z


:)
Last Edit: 5 years 3 months ago by paps.

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