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SmellySkidmark: I posted it over on Outlaws shoutbox Gussy
SmellySkidmark: RF2 September update «check this»
Nibiru: Apex GT3s are now available «check this»
Seca: smelly pm mate
SmellySkidmark: LOTR V8s tonight @ Bathurst
SmellySkidmark: Rob check this.. «check this»
Gussy: Apex Modding GT3 Review! «check this»
Nibiru: thanks Gussy
=Fieldzy=: Hi just a quick note the am gt3 server may have a problem. The join button is not highlighting so time out thread shows up. The other xfactor servers are ok just the am-gt3 has a problem. Cheers Fieldzy see a few on you tonight.
RobZee: All good now...thanks Fieldzy
SmellySkidmark: TCRs @ Sydney Motorsport Park tonight
Seca: 1st Round of The Australasia GT3's Tonight
Seca: robzee you on
RobZee: yes..go to your discord
Seca: kk
Chrisrx: the rf2 analyzer isnt working. is their server issues?
Nibiru: Should be ok Chris
SmellySkidmark: V8s are on tonight @ The Goldy
Gussy: just for laughs. the rf2 monster truck «check this»
Chrisrx: cheers nibs
RobZee: Apex Modding has released v1.02 of the GT3's through Steam. Server 1 has been updated accordingly.
Seca: Racing tonight Guys !st round of the GT3's All going Well
SmellySkidmark: TCRs @ Highlands MSP Tonight
Seca: servers are down atm guys
Seca: nib or robzee you on ?
Seca: guys can we have the server retarted yours servers aint showing on Rf2 and teamspeak is down
SmellySkidmark: no luck so far Seca, looks like a job for Nib
RobZee: ALL servers and TS are now up. Modem issue fixed, thanks Nib.
Seca: thanks nib
SmellySkidmark: Server 2 now has the last round of the LOTR V8s @ Newcastle... make sure to turn your post effects off.
SmellySkidmark: Skyline GTR @ Barbagallo tonight
Gussy: Wait ....what? Newcastle track!
Bert: Lol yep not a bad drive either
SmellySkidmark: PM Gussy
SmellySkidmark: BTW anyone how would like a race in the Aussie Legends there's a race tonight our at Outlaws 8:30 start
SmellySkidmark: Outlaws info «check this»

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2013 Melbourne GP v0.76

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3 years 7 months ago #16 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.2

SteveA wrote: Great update, by far the best version, and that includes the FSR 2015 version released today.
I can ask a friend of mine who is very good at AIW if you like ?


Thanks Steve appreciate that. I'm happy for your friend to help out with AI. My aim is to make this the best version in all aspects.

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3 years 7 months ago #17 by SteveA
SteveA replied the topic: 2013 Melbourne GP v0.2
Ok I am awaiting his response

FANATEC GT3|DASHMETER PRO|G25 SHIFTER + MODULAR PEDALS|60KG BRAKE MOD|SPARCO RACE RIG|32" LCD|Q6600|550TI|
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3 years 7 months ago #18 by SteveA
SteveA replied the topic: 2013 Melbourne GP v0.2
This was what he sent after a quick look, he will take a better look asap

"not a lot wrong with the Melbourne aiw that I can see . . . maybe fast path cuts kerbs too much in places, pit exit branch could do with a tidy up, aux positions are up in the air, never checked corridors . . . will have a better look tomorrow . . "

FANATEC GT3|DASHMETER PRO|G25 SHIFTER + MODULAR PEDALS|60KG BRAKE MOD|SPARCO RACE RIG|32" LCD|Q6600|550TI|
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3 years 7 months ago #19 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.2
Thanks Steve,

I dont drive F1 and only tested with ISI F1 but some guys are saying T3 has an issue. AI over shoot the turn or cant turn properly.

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2 years 9 months ago - 2 years 9 months ago #20 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.25
New version going soon. I think the track is just about finished. Just need some testing done by you guys. While that's happening I want to add more crowd around the track. Then I think we will have v1.0

V0.7 Change log

Remapped the ground and added New terrain shader
Added more trees to the outside of the track
Adjusted textures
Made 3d versions of the pit boom and rattle guns
Added animated clock hands on the rolex clock
Added my animated panel rotating Ad board (yet to be seen)
Replaced all the bridges & gantrys
Fix holes in the ground mesh where track meets ground
Changed reflerction settings for the road.
plus more I can't remember :nea:
General tidy up and tried to polish.
Last Edit: 2 years 9 months ago by Nibiru.
The following user(s) said Thank You: Bert, SmellySkidmark, Obbzy

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2 years 9 months ago #21 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.7 test
OK here she is. I want to hear your feedback so Please be critical and picky!!

www.mediafire.com/download/slzkmaqsvud19...bourne_GP_v0.7.rfcmp

V0.7 Change log

Remapped the ground and added New terrain shader
Added more trees to the outside of the track
Adjusted textures
Made 3d versions of the pit boom and rattle guns
Added animated clock hands on the rolex clock
Added my animated panel rotating Ad board (yet to be seen)
Replaced all the bridges & gantrys
Fix holes in the ground mesh where track meets ground
Changed reflerction settings for the road.
plus more I can't remember :nea:
General tidy up and tried to polish
Reduced flickering textures
The following user(s) said Thank You: Bert, Obbzy, Prophet

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2 years 9 months ago #22 by SteveA
SteveA replied the topic: 2013 Melbourne GP v0.7 test
Is this public Nibiru ?

FANATEC GT3|DASHMETER PRO|G25 SHIFTER + MODULAR PEDALS|60KG BRAKE MOD|SPARCO RACE RIG|32" LCD|Q6600|550TI|

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2 years 9 months ago #23 by SteveA
SteveA replied the topic: 2013 Melbourne GP v0.7 test
I noticed the rolex clock on pit exit is whizzing around like its in fast forwards, I am not running any time acceleration ?

FANATEC GT3|DASHMETER PRO|G25 SHIFTER + MODULAR PEDALS|60KG BRAKE MOD|SPARCO RACE RIG|32" LCD|Q6600|550TI|

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2 years 9 months ago #24 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.7 test

SteveA wrote: Is this public Nibiru ?


not yet......couple of issues and I want more crowd. New version maybe today .

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2 years 9 months ago - 2 years 9 months ago #25 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.7 test

SteveA wrote: I noticed the rolex clock on pit exit is whizzing around like its in fast forwards, I am not running any time acceleration ?


Yeah lol it only has second 10th and 100th hands, no hour or minute rolf

I'll see if I can slow it down
Last Edit: 2 years 9 months ago by Nibiru.

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2 years 9 months ago #26 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.72
I think I have all the issues fixed and my extra crowd in now. BUT need others to test and confirm there is no more issues.

The more I look at the track the more I see I could do. BUT I was thinking about it the other day and I would have spent somewhere between 8000 and 10000 hours on this track and easily more than half of that was wasted learning and redoing things. So I'm not sure how much more time I want to spend on it.

Hope you all like it

NiB

V0.72 change log

Fixed the invisible object at the walk bridge on back straight
Fixed some trees poking through the fences
Fixed the Rolex clock speed (slowed it down to a more realistic speed) the time doesn't match anything
Fixed a few road pieces reflections
Added heaps of crowd with more crowd appearing as you get to race

www.mediafire.com/download/3gzddrr52y3fn...ourne_GP_v0.72.rfcmp
The following user(s) said Thank You: Johnsxr8, SmellySkidmark, Obbzy, SteveA

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2 years 8 months ago #27 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.76
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2 years 7 months ago - 2 years 7 months ago #28 by JuergenBY
JuergenBY replied the topic: 2013 Melbourne GP v0.7 test

Nibiru wrote: OK here she is. I want to hear your feedback so Please be critical and picky!!

Hi and many thanks for this track, best conversion of Melbourne ever! I found just a small picky one... :) The water looks a bit strange to me, maybe a little bit more blue would nice. Attached a pic about what i mean and a slightly changed map. Keep on your work und your efforts for rFactor2!

Greets,
JuergenBY

P.S.: found in the gmt folder the file output.scn, i guess this file could making appear "ghost tracks" in the dedi server track list and could be removed.
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Last Edit: 2 years 7 months ago by JuergenBY. Reason: typo
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2 years 7 months ago #29 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.7 test
Thanks JuergenBY,

I'll remove the output.scn and fix the water for next version.

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