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Nibiru: What mods the FVR V8s or the Aussie Legends?
SmellySkidmark: hiya Nib, wb m8y
Nibiru: Oooo thanks SS
Bert: Hi SS, the test server last night only had the Hlden and Nissan. Is there a problem with the ford?
SmellySkidmark: Yes there's a problem putting them on the server because FVR have done it with 2 updates, however the server will only let you do 1 update to a file (rfcmp). So we're waiting for them to sort this out. How do you like the mod?
Bert: Haven't had much time to test them as my single player crashes. So last night was the first opportunity. Not sure what brand to go for this year either. Looking to do some testing tonight. Thx for putting up a server
SmellySkidmark: I find the tyres to be inconsistent & overheat fast, and wear out quick as well, imho
Mullerdylan32: The tracks for the v8 supercar series tailed bend and Newcastle is what I am looking for
SmellySkidmark: First round of the Summer Series tonight
Gussy: where do i find the details for tonight just got back from holidays and keen to get into it
RobZee: On steam Gussy..Radical SR3-RSX @ Mallala
Bert: Sorry to miss out, got round the clock shifts again
HSV_PETE: Just tried the new V2.5 V9Bcorsa mod......wow! What a great drive. They have fixed up a lot things such as the chronic understeer....a very immersive drive...plus they have alll the liveries from the 2016, 2017 and 2018 seasons....there are over 13 aussie tracks now available with a few more coming soon....beats the hell out of the FVR mod.....makes getting Assetto Corsa worthwhile!
HSV_PETE: I forgot to mention that the mod has the new ZB Holden as well.
Bert: Do you have a link @HSV_PETE
HSV_PETE: `Here is the link «check this» l0y
Bert: Thx m8
SmellySkidmark: Fez check this Monitor, it's free-sync but it's a good price... «check this»
SmellySkidmark: Anyone that bought the 2nd GT3 pack, you can get the Aston Martin now
Bert: Got mine
SmellySkidmark: NIB an alternative to test «check this»
Seca: Are you Guys doing a 12hr Endurance Race?
Seca: We are looking at running our Australasia Bathurst Enduro, just finalising dates. We are tossing up between the 27th (week before the race), 3rd (day of the actual race) or the 10th (week after the actual race). Do you guys have a preference? We will be getting main post up with details etc in the next day or so.
SmellySkidmark: Round 2 of the Radicals @ Bridgehampton tonight
SmellySkidmark: Server 2 updated to the next round @ Crystal Palace
SmellySkidmark: Round 4 of the Radicals tonight @ Crystal Palace
SmellySkidmark: Server 2 now has the Radicals @ Limerock Park for round 5
SmellySkidmark: Round 5 of the Radicals tonight
fez: pm sent ss and rob
SmellySkidmark: 1 back to you
SmellySkidmark: Radicals has moved to Tuesday nite
SmellySkidmark: Radicals @ Croft tonite
Gussy: can anyone pm me a link for the supercars skin templates for the 6.93?
fez: ss,rob, can either of you update the flat6 server to x3 tyres x3 fuel. thanks :)
RobZee: Done, Fez
SmellySkidmark: Server 2 now has the last race of the Radicals, track has been changed to SMP

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server address = xfactorracing.ddns.net

PW = FUN (IN CAPS)

2013 Melbourne GP v0.76

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3 years 10 months ago #16 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.2

SteveA wrote: Great update, by far the best version, and that includes the FSR 2015 version released today.
I can ask a friend of mine who is very good at AIW if you like ?


Thanks Steve appreciate that. I'm happy for your friend to help out with AI. My aim is to make this the best version in all aspects.

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3 years 10 months ago #17 by SteveA
SteveA replied the topic: 2013 Melbourne GP v0.2
Ok I am awaiting his response

FANATEC GT3|DASHMETER PRO|G25 SHIFTER + MODULAR PEDALS|60KG BRAKE MOD|SPARCO RACE RIG|32" LCD|Q6600|550TI|
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3 years 10 months ago #18 by SteveA
SteveA replied the topic: 2013 Melbourne GP v0.2
This was what he sent after a quick look, he will take a better look asap

"not a lot wrong with the Melbourne aiw that I can see . . . maybe fast path cuts kerbs too much in places, pit exit branch could do with a tidy up, aux positions are up in the air, never checked corridors . . . will have a better look tomorrow . . "

FANATEC GT3|DASHMETER PRO|G25 SHIFTER + MODULAR PEDALS|60KG BRAKE MOD|SPARCO RACE RIG|32" LCD|Q6600|550TI|
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3 years 10 months ago #19 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.2
Thanks Steve,

I dont drive F1 and only tested with ISI F1 but some guys are saying T3 has an issue. AI over shoot the turn or cant turn properly.

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3 years 3 weeks ago - 3 years 3 weeks ago #20 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.25
New version going soon. I think the track is just about finished. Just need some testing done by you guys. While that's happening I want to add more crowd around the track. Then I think we will have v1.0

V0.7 Change log

Remapped the ground and added New terrain shader
Added more trees to the outside of the track
Adjusted textures
Made 3d versions of the pit boom and rattle guns
Added animated clock hands on the rolex clock
Added my animated panel rotating Ad board (yet to be seen)
Replaced all the bridges & gantrys
Fix holes in the ground mesh where track meets ground
Changed reflerction settings for the road.
plus more I can't remember :nea:
General tidy up and tried to polish.
Last Edit: 3 years 3 weeks ago by Nibiru.
The following user(s) said Thank You: Bert, SmellySkidmark, Obbzy

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3 years 3 weeks ago #21 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.7 test
OK here she is. I want to hear your feedback so Please be critical and picky!!

www.mediafire.com/download/slzkmaqsvud19...bourne_GP_v0.7.rfcmp

V0.7 Change log

Remapped the ground and added New terrain shader
Added more trees to the outside of the track
Adjusted textures
Made 3d versions of the pit boom and rattle guns
Added animated clock hands on the rolex clock
Added my animated panel rotating Ad board (yet to be seen)
Replaced all the bridges & gantrys
Fix holes in the ground mesh where track meets ground
Changed reflerction settings for the road.
plus more I can't remember :nea:
General tidy up and tried to polish
Reduced flickering textures
The following user(s) said Thank You: Bert, Obbzy, Prophet

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3 years 3 weeks ago #22 by SteveA
SteveA replied the topic: 2013 Melbourne GP v0.7 test
Is this public Nibiru ?

FANATEC GT3|DASHMETER PRO|G25 SHIFTER + MODULAR PEDALS|60KG BRAKE MOD|SPARCO RACE RIG|32" LCD|Q6600|550TI|

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3 years 3 weeks ago #23 by SteveA
SteveA replied the topic: 2013 Melbourne GP v0.7 test
I noticed the rolex clock on pit exit is whizzing around like its in fast forwards, I am not running any time acceleration ?

FANATEC GT3|DASHMETER PRO|G25 SHIFTER + MODULAR PEDALS|60KG BRAKE MOD|SPARCO RACE RIG|32" LCD|Q6600|550TI|

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3 years 3 weeks ago #24 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.7 test

SteveA wrote: Is this public Nibiru ?


not yet......couple of issues and I want more crowd. New version maybe today .

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3 years 3 weeks ago - 3 years 3 weeks ago #25 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.7 test

SteveA wrote: I noticed the rolex clock on pit exit is whizzing around like its in fast forwards, I am not running any time acceleration ?


Yeah lol it only has second 10th and 100th hands, no hour or minute rolf

I'll see if I can slow it down
Last Edit: 3 years 3 weeks ago by Nibiru.

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3 years 3 weeks ago #26 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.72
I think I have all the issues fixed and my extra crowd in now. BUT need others to test and confirm there is no more issues.

The more I look at the track the more I see I could do. BUT I was thinking about it the other day and I would have spent somewhere between 8000 and 10000 hours on this track and easily more than half of that was wasted learning and redoing things. So I'm not sure how much more time I want to spend on it.

Hope you all like it

NiB

V0.72 change log

Fixed the invisible object at the walk bridge on back straight
Fixed some trees poking through the fences
Fixed the Rolex clock speed (slowed it down to a more realistic speed) the time doesn't match anything
Fixed a few road pieces reflections
Added heaps of crowd with more crowd appearing as you get to race

www.mediafire.com/download/3gzddrr52y3fn...ourne_GP_v0.72.rfcmp
The following user(s) said Thank You: Johnsxr8, SmellySkidmark, Obbzy, SteveA

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2 years 11 months ago #27 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.76
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2 years 10 months ago - 2 years 10 months ago #28 by JuergenBY
JuergenBY replied the topic: 2013 Melbourne GP v0.7 test

Nibiru wrote: OK here she is. I want to hear your feedback so Please be critical and picky!!

Hi and many thanks for this track, best conversion of Melbourne ever! I found just a small picky one... :) The water looks a bit strange to me, maybe a little bit more blue would nice. Attached a pic about what i mean and a slightly changed map. Keep on your work und your efforts for rFactor2!

Greets,
JuergenBY

P.S.: found in the gmt folder the file output.scn, i guess this file could making appear "ghost tracks" in the dedi server track list and could be removed.
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Last Edit: 2 years 10 months ago by JuergenBY. Reason: typo
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2 years 10 months ago #29 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.7 test
Thanks JuergenBY,

I'll remove the output.scn and fix the water for next version.

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