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flyfisho: portugal package not available
Nibiru: I think Portugal is the ISI steam version. Try subscribing to on steam
SmellySkidmark: he's in, was the car, v.95, gave him a link
flyfisho: Friday yeeeew. Burn some rubber :P :D
SmellySkidmark: yeeehaaarrrrrr long weekend. Burn some rubber javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':)') javascript:kide.insertSmile(':P') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':|'):|
SmellySkidmark: lol
flyfisho: lol
flyfisho: pm Smelly
SmellySkidmark: back at ya
Obbzy: Aussie Legends World Tour... Round 4 TONIGHT at Portugal GP in the Camaro Z28... :)
SmellySkidmark: Rob, 2018 Kia Stinger 330Si (sports exhaust) 0-100km/h & engine sound «check this»
Obbzy: Mustang returns to ATCC... «check this»
SmellySkidmark: New Monitor anyone «check this»
Gussy: 3 please
Nibiru: RIP DARRELL EASTLAKE. «check this»
Nibiru: Watch at least the first 4 laps
SmellySkidmark: RF2 updated to build 1110
SmellySkidmark: «check this»
Nibiru: servers updated
Obbzy: Round 4 of the Lord of the RIMS Series is on TONIGHT @ Phillip Island. Race 1 in the V8 Utes, Races 2 & 3 in the FVR V8 Supercars
Darrell: Silly question how do we get new build?
KELVIN4TOR: It should update automatically, if not it can be updated in the game properties in steam
KELVIN4TOR: is there something wrong with the ts? i get an odd message saying server id changed, either by you or some other compromising entity
Darrell: have tried those options no new build in there, i am running DX 11 atm
KELVIN4TOR: If youve opted out of the beta programs, and set the game to automagically update you should be on the latest
Nibiru: TS is working for me. There's been no change to it since last monday.
tasracer: HI Guys was going to try and have a race tonight but when i join the server it says package unavailable
Darrell: Thanks KELVIN
SmellySkidmark: tas jump on TS
Nibiru: Can't make it tonight
Bert: Sorry could not make it guys, llllloooooooonnnngggg working hours
SmellySkidmark: Nib Msg on the server 4 u
Nibiru: Try now something weird just happened.
Gussy: servers down?
RobZee: Yes Gussy, as well as TS
SmellySkidmark: Everything is up and running again, smiley happy

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TS3 DETAILS

server address = xfactorracing.ddns.net

PW = FUN (IN CAPS)

2013 Melbourne GP v0.76

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3 years 3 weeks ago #16 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.2

SteveA wrote: Great update, by far the best version, and that includes the FSR 2015 version released today.
I can ask a friend of mine who is very good at AIW if you like ?


Thanks Steve appreciate that. I'm happy for your friend to help out with AI. My aim is to make this the best version in all aspects.

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3 years 3 weeks ago #17 by SteveA
SteveA replied the topic: 2013 Melbourne GP v0.2
Ok I am awaiting his response

FANATEC GT3|DASHMETER PRO|G25 SHIFTER + MODULAR PEDALS|60KG BRAKE MOD|SPARCO RACE RIG|32" LCD|Q6600|550TI|
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3 years 3 weeks ago #18 by SteveA
SteveA replied the topic: 2013 Melbourne GP v0.2
This was what he sent after a quick look, he will take a better look asap

"not a lot wrong with the Melbourne aiw that I can see . . . maybe fast path cuts kerbs too much in places, pit exit branch could do with a tidy up, aux positions are up in the air, never checked corridors . . . will have a better look tomorrow . . "

FANATEC GT3|DASHMETER PRO|G25 SHIFTER + MODULAR PEDALS|60KG BRAKE MOD|SPARCO RACE RIG|32" LCD|Q6600|550TI|
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3 years 3 weeks ago #19 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.2
Thanks Steve,

I dont drive F1 and only tested with ISI F1 but some guys are saying T3 has an issue. AI over shoot the turn or cant turn properly.

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2 years 3 months ago - 2 years 3 months ago #20 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.25
New version going soon. I think the track is just about finished. Just need some testing done by you guys. While that's happening I want to add more crowd around the track. Then I think we will have v1.0

V0.7 Change log

Remapped the ground and added New terrain shader
Added more trees to the outside of the track
Adjusted textures
Made 3d versions of the pit boom and rattle guns
Added animated clock hands on the rolex clock
Added my animated panel rotating Ad board (yet to be seen)
Replaced all the bridges & gantrys
Fix holes in the ground mesh where track meets ground
Changed reflerction settings for the road.
plus more I can't remember :nea:
General tidy up and tried to polish.
Last Edit: 2 years 3 months ago by Nibiru.
The following user(s) said Thank You: Bert, SmellySkidmark, Obbzy

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2 years 3 months ago #21 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.7 test
OK here she is. I want to hear your feedback so Please be critical and picky!!

www.mediafire.com/download/slzkmaqsvud19...bourne_GP_v0.7.rfcmp

V0.7 Change log

Remapped the ground and added New terrain shader
Added more trees to the outside of the track
Adjusted textures
Made 3d versions of the pit boom and rattle guns
Added animated clock hands on the rolex clock
Added my animated panel rotating Ad board (yet to be seen)
Replaced all the bridges & gantrys
Fix holes in the ground mesh where track meets ground
Changed reflerction settings for the road.
plus more I can't remember :nea:
General tidy up and tried to polish
Reduced flickering textures
The following user(s) said Thank You: Bert, Obbzy, Prophet

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2 years 3 months ago #22 by SteveA
SteveA replied the topic: 2013 Melbourne GP v0.7 test
Is this public Nibiru ?

FANATEC GT3|DASHMETER PRO|G25 SHIFTER + MODULAR PEDALS|60KG BRAKE MOD|SPARCO RACE RIG|32" LCD|Q6600|550TI|

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2 years 3 months ago #23 by SteveA
SteveA replied the topic: 2013 Melbourne GP v0.7 test
I noticed the rolex clock on pit exit is whizzing around like its in fast forwards, I am not running any time acceleration ?

FANATEC GT3|DASHMETER PRO|G25 SHIFTER + MODULAR PEDALS|60KG BRAKE MOD|SPARCO RACE RIG|32" LCD|Q6600|550TI|

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2 years 3 months ago #24 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.7 test

SteveA wrote: Is this public Nibiru ?


not yet......couple of issues and I want more crowd. New version maybe today .

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2 years 3 months ago - 2 years 3 months ago #25 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.7 test

SteveA wrote: I noticed the rolex clock on pit exit is whizzing around like its in fast forwards, I am not running any time acceleration ?


Yeah lol it only has second 10th and 100th hands, no hour or minute rolf

I'll see if I can slow it down
Last Edit: 2 years 3 months ago by Nibiru.

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2 years 3 months ago #26 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.72
I think I have all the issues fixed and my extra crowd in now. BUT need others to test and confirm there is no more issues.

The more I look at the track the more I see I could do. BUT I was thinking about it the other day and I would have spent somewhere between 8000 and 10000 hours on this track and easily more than half of that was wasted learning and redoing things. So I'm not sure how much more time I want to spend on it.

Hope you all like it

NiB

V0.72 change log

Fixed the invisible object at the walk bridge on back straight
Fixed some trees poking through the fences
Fixed the Rolex clock speed (slowed it down to a more realistic speed) the time doesn't match anything
Fixed a few road pieces reflections
Added heaps of crowd with more crowd appearing as you get to race

www.mediafire.com/download/3gzddrr52y3fn...ourne_GP_v0.72.rfcmp
The following user(s) said Thank You: Johnsxr8, SmellySkidmark, Obbzy, SteveA

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2 years 1 month ago #27 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.76
The following user(s) said Thank You: Bert, paps

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2 years 1 month ago - 2 years 1 month ago #28 by JuergenBY
JuergenBY replied the topic: 2013 Melbourne GP v0.7 test

Nibiru wrote: OK here she is. I want to hear your feedback so Please be critical and picky!!

Hi and many thanks for this track, best conversion of Melbourne ever! I found just a small picky one... :) The water looks a bit strange to me, maybe a little bit more blue would nice. Attached a pic about what i mean and a slightly changed map. Keep on your work und your efforts for rFactor2!

Greets,
JuergenBY

P.S.: found in the gmt folder the file output.scn, i guess this file could making appear "ghost tracks" in the dedi server track list and could be removed.
Attachments:
Last Edit: 2 years 1 month ago by JuergenBY. Reason: typo
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2 years 1 month ago #29 by Nibiru
Nibiru replied the topic: 2013 Melbourne GP v0.7 test
Thanks JuergenBY,

I'll remove the output.scn and fix the water for next version.

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