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SmellySkidmark: I posted it over on Outlaws shoutbox Gussy
SmellySkidmark: RF2 September update «check this»
Nibiru: Apex GT3s are now available «check this»
Seca: smelly pm mate
SmellySkidmark: LOTR V8s tonight @ Bathurst
SmellySkidmark: Rob check this.. «check this»
Gussy: Apex Modding GT3 Review! «check this»
Nibiru: thanks Gussy
=Fieldzy=: Hi just a quick note the am gt3 server may have a problem. The join button is not highlighting so time out thread shows up. The other xfactor servers are ok just the am-gt3 has a problem. Cheers Fieldzy see a few on you tonight.
RobZee: All good now...thanks Fieldzy
SmellySkidmark: TCRs @ Sydney Motorsport Park tonight
Seca: 1st Round of The Australasia GT3's Tonight
Seca: robzee you on
RobZee: yes..go to your discord
Seca: kk
Chrisrx: the rf2 analyzer isnt working. is their server issues?
Nibiru: Should be ok Chris
SmellySkidmark: V8s are on tonight @ The Goldy
Gussy: just for laughs. the rf2 monster truck «check this»
Chrisrx: cheers nibs
RobZee: Apex Modding has released v1.02 of the GT3's through Steam. Server 1 has been updated accordingly.
Seca: Racing tonight Guys !st round of the GT3's All going Well
SmellySkidmark: TCRs @ Highlands MSP Tonight
Seca: servers are down atm guys
Seca: nib or robzee you on ?
Seca: guys can we have the server retarted yours servers aint showing on Rf2 and teamspeak is down
SmellySkidmark: no luck so far Seca, looks like a job for Nib
RobZee: ALL servers and TS are now up. Modem issue fixed, thanks Nib.
Seca: thanks nib
SmellySkidmark: Server 2 now has the last round of the LOTR V8s @ Newcastle... make sure to turn your post effects off.
SmellySkidmark: Skyline GTR @ Barbagallo tonight
Gussy: Wait ....what? Newcastle track!
Bert: Lol yep not a bad drive either
SmellySkidmark: PM Gussy
SmellySkidmark: BTW anyone how would like a race in the Aussie Legends there's a race tonight our at Outlaws 8:30 start
SmellySkidmark: Outlaws info «check this»

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PhillipIsland

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3 years 2 months ago #16 by R1CHO
R1CHO replied the topic: PhillipIsland
hmm im still on 041

"SECOND PLACE IS THE FIRST LOSER"

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3 years 2 months ago #17 by Obbzy
Obbzy replied the topic: PhillipIsland

Nibiru wrote: I and richo have no problem. Ill look into into but if I cant replicate it then its hard. what happens if you try loading again straight after?

Our installs work so the issue could be in your download.....maybe try download again. If not I'll upload in TS and see if it works

Also make sure all other versions of Phillip are uninstalled.


Downloaded it twice, still no good. Tried to run it with different mods, didn't help either.
Gets to the end of the loading screen and the game crashes???

OBBZY
"After the third flip, I lost control" - Don Roberts

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3 years 2 months ago #18 by R1CHO
R1CHO replied the topic: PhillipIsland
Make the first part of the session clear and set it for atleast an hour long, i think I can garauntee it'll load, Fingures crossed

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3 years 2 months ago #19 by Bert
Bert replied the topic: PhillipIsland
Ok everything on default, track loads fine. The track looks awesome and drives just as awesome. FPS high90-low100 and the two graphs cpu/gpu behaving too, even after my outfield excursions :maddriver: .
I might be an easy pleaser but the track objects all look in place and looking good. Finally starting to like racing on PI.
The AI still a bit cautious at a 120% strength, with break lights flickering mid corners and race starts looking like they are pulling out of a parking lot. Agression also at cautious at 100%
The controls lasting the race and SMaxx options starting to loose grip at about 85-90%. On a 15 lap race starting on controls, pitting halfway for softs and spinning three times, I did not expect to win. Thats how cautious they were.

Mickspix was pole. :drinks:

Great work you guys :drinks:




I would have probably stolen cars - it would have given me the same adrenaline rush as racing.
(Valentino Rossi)

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3 years 2 months ago #20 by Obbzy
Obbzy replied the topic: PhillipIsland

R1CHO wrote: Make the first part of the session clear and set it for atleast an hour long, i think I can garauntee it'll load, Fingures crossed


Yep, that worked! :ohmy:

Track is still a little framey, only getting 52-54 fps in some areas, around that back bit mainly coming up to lukey heights.
60's-70's fps in most other areas.

My pit bay was out of whack, car is half in the side wall of the pits (obviously not solid?).

The track itself looks good, the road is nice. Good improvements so far from my initial run... :drinks:

OBBZY
"After the third flip, I lost control" - Don Roberts

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3 years 2 months ago #21 by R1CHO
R1CHO replied the topic: PhillipIsland
:rl: i dunno lol
you got shadows off? i turn then off or to low here seems to run alot smoother

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3 years 2 months ago - 3 years 2 months ago #22 by Bert
Bert replied the topic: PhillipIsland

R1CHO wrote: :rl: i dunno lol
you got shadows off? i turn then off or to low here seems to run alot smoother


Same. Shadows, blur, fx, hdr, multiview..... And the list goes on and on for what I have turned off.

Is it Xmas yet? :popcorn:




I would have probably stolen cars - it would have given me the same adrenaline rush as racing.
(Valentino Rossi)
Last Edit: 3 years 2 months ago by Bert.

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3 years 2 months ago #23 by Nibiru
Nibiru replied the topic: PhillipIsland
One of the biggest eaters of fps is the 3d crowd you have. If we could make them billboards that would help the fps heaps.

I can tell you the steps to take in max to fix it. Will be a little time consuming maybe 6 hours

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3 years 2 months ago - 3 years 2 months ago #24 by R1CHO
R1CHO replied the topic: PhillipIsland
Yer i gotta get rid of them . will certainly be up for learning it once i'm up and going,
6hrs pft lol , downloaded sketchup2015 last night got a 30 day trial
been making new pit garage




"SECOND PLACE IS THE FIRST LOSER"
Last Edit: 3 years 2 months ago by R1CHO.
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3 years 2 months ago #25 by R1CHO
R1CHO replied the topic: PhillipIsland
bitto color

"SECOND PLACE IS THE FIRST LOSER"
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3 years 2 months ago #26 by Nibiru
Nibiru replied the topic: PhillipIsland
Looking good :good:
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2 years 10 months ago #27 by Nibiru
Nibiru replied the topic: PhillipIsland
New version out v0.46

Fixed the cloud crash
Updated some textures
moved garage spots to line up with the garage

www.mediafire.com/download/l1zo6id1a5h4e...and_2013_v0.46.rfcmp

first post updated
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1 year 3 months ago - 1 year 3 months ago #28 by Obbzy
Obbzy replied the topic: PhillipIsland
PHILLIP ISLAND v0.63

Steam Link




Phillip Island updated to v0.63
v0.63 LOG:
- AI Path corrected.

A Special thank you to R1CHO for giving permission to update.

v0.62 LOG:
- Upgraded graphics/textures to be DX11 friendly.
- New AIW file (with HUGE thanks to SmellySkidmark)
- New CAM file (with HUGE thanks again to SmellySkidmark)
- Culled many 3D spectators (Massive FPS gain)
- updated terrain data file (better grip levels)
- new loading screen.
- new icon screen in track select (ooh la la!).
- Updated many textures (sponsor textures more in alignment with the period, 2013)
- Fixed water colour issue.
- Numerous other minor corrections/upgrades.

Enjoy.

OBBZY
"After the third flip, I lost control" - Don Roberts
Last Edit: 1 year 3 months ago by Obbzy.
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1 year 3 months ago #29 by SmellySkidmark
SmellySkidmark replied the topic: PhillipIsland
Very nice update Obbzy
btw I forgot to tell you that there are 32 not 36 Garages, pits & grid spots. ( I didn't change any of those)
:drinks:

SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers
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1 year 3 months ago - 1 year 3 months ago #30 by Obbzy
Obbzy replied the topic: PhillipIsland
Now on STEAM. See post below for Link.

OBBZY
"After the third flip, I lost control" - Don Roberts
Last Edit: 1 year 3 months ago by Obbzy.

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