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Nibiru: V8's at Hidden Valley tonight
Nibiru: Practice tonight @ Magnificent Park for Fridays enduro
SmellySkidmark: FVR Enduro Tonight 8:30
Gussy: Wont make enduro tonight. Have fun People!!
SmellySkidmark: PM Rob
RudzAUS777: Great race last night, thank you ! Well done Bert, Kelv and SS
Bert: Great racing thx guys. Love enduros:)
Bert: Loving the new enduro pack, don’t think simx knows what to do with the new ffb for the GTE’s and LMP2 cars. I had shit coming off all around me even messed up the steering usb convertor. The GT3 pack is awesome too. VR detail wow
SmellySkidmark: Aussie Legends tonight @ Toban
SmellySkidmark: Aussie Legends server now has @ Zanvoort ...
Bert: And Mugello please, seems like it is the only thing I can practice for.
SmellySkidmark: Server 1 now has V8s @ Townsville
SmellySkidmark: Server 3 has the FVRs @ Mugello
Bert: Thx SS
KELVIN4TOR: pm ss
SmellySkidmark: Back @ ya Kel
SmellySkidmark: RF2 June roadmap «check this»
SmellySkidmark: Aussie Legends tonight
Bert: Whaaaaat 20% chance of rain?
SmellySkidmark: what where?
Bert: Hahaha Putnam Park says 20%rain
Bert: All good, Nib has it covered with working wipers
Nibiru: :D
Nibiru: Marulan racetrack gets a face lift and name change «check this»
Bert: Glorious rain, rain drops collecting on the windows, working wipers and road reflection, well done Nib
Nibiru: Thanks Bert
Gussy: rain rain rain at Putnam
SmellySkidmark: Great vid Gussy
SmellySkidmark: Goodwood festival of speed live stream «check this»
Obbzy: Found a 'Game Booster' mode on my Anti virus. Went on the Enduro server and it seemed ok?
Might have to get on when there are a few about & test to see if the connection holds... :)
SmellySkidmark: Good, I hope it's fixed m8
SmellySkidmark: Monday night in the Aussie Legends would be an excellent test night Obbzy
Obbzy: Discoed again last night/ :(
SmellySkidmark: Aussie Legends tonight, wet tyres required
Nibiru: Bathurst to get 2nd layout to bring back the bikes «check this»

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PhillipIsland

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2 years 10 months ago #16 by R1CHO
R1CHO replied the topic: PhillipIsland
hmm im still on 041

"SECOND PLACE IS THE FIRST LOSER"

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2 years 10 months ago #17 by Obbzy
Obbzy replied the topic: PhillipIsland

Nibiru wrote: I and richo have no problem. Ill look into into but if I cant replicate it then its hard. what happens if you try loading again straight after?

Our installs work so the issue could be in your download.....maybe try download again. If not I'll upload in TS and see if it works

Also make sure all other versions of Phillip are uninstalled.


Downloaded it twice, still no good. Tried to run it with different mods, didn't help either.
Gets to the end of the loading screen and the game crashes???

OBBZY
"After the third flip, I lost control" - Don Roberts

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2 years 10 months ago #18 by R1CHO
R1CHO replied the topic: PhillipIsland
Make the first part of the session clear and set it for atleast an hour long, i think I can garauntee it'll load, Fingures crossed

"SECOND PLACE IS THE FIRST LOSER"

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2 years 10 months ago #19 by Bert
Bert replied the topic: PhillipIsland
Ok everything on default, track loads fine. The track looks awesome and drives just as awesome. FPS high90-low100 and the two graphs cpu/gpu behaving too, even after my outfield excursions :maddriver: .
I might be an easy pleaser but the track objects all look in place and looking good. Finally starting to like racing on PI.
The AI still a bit cautious at a 120% strength, with break lights flickering mid corners and race starts looking like they are pulling out of a parking lot. Agression also at cautious at 100%
The controls lasting the race and SMaxx options starting to loose grip at about 85-90%. On a 15 lap race starting on controls, pitting halfway for softs and spinning three times, I did not expect to win. Thats how cautious they were.

Mickspix was pole. :drinks:

Great work you guys :drinks:




I would have probably stolen cars - it would have given me the same adrenaline rush as racing.
(Valentino Rossi)

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2 years 10 months ago #20 by Obbzy
Obbzy replied the topic: PhillipIsland

R1CHO wrote: Make the first part of the session clear and set it for atleast an hour long, i think I can garauntee it'll load, Fingures crossed


Yep, that worked! :ohmy:

Track is still a little framey, only getting 52-54 fps in some areas, around that back bit mainly coming up to lukey heights.
60's-70's fps in most other areas.

My pit bay was out of whack, car is half in the side wall of the pits (obviously not solid?).

The track itself looks good, the road is nice. Good improvements so far from my initial run... :drinks:

OBBZY
"After the third flip, I lost control" - Don Roberts

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2 years 10 months ago #21 by R1CHO
R1CHO replied the topic: PhillipIsland
:rl: i dunno lol
you got shadows off? i turn then off or to low here seems to run alot smoother

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2 years 10 months ago - 2 years 10 months ago #22 by Bert
Bert replied the topic: PhillipIsland

R1CHO wrote: :rl: i dunno lol
you got shadows off? i turn then off or to low here seems to run alot smoother


Same. Shadows, blur, fx, hdr, multiview..... And the list goes on and on for what I have turned off.

Is it Xmas yet? :popcorn:




I would have probably stolen cars - it would have given me the same adrenaline rush as racing.
(Valentino Rossi)
Last Edit: 2 years 10 months ago by Bert.

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2 years 10 months ago #23 by Nibiru
Nibiru replied the topic: PhillipIsland
One of the biggest eaters of fps is the 3d crowd you have. If we could make them billboards that would help the fps heaps.

I can tell you the steps to take in max to fix it. Will be a little time consuming maybe 6 hours

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2 years 10 months ago - 2 years 10 months ago #24 by R1CHO
R1CHO replied the topic: PhillipIsland
Yer i gotta get rid of them . will certainly be up for learning it once i'm up and going,
6hrs pft lol , downloaded sketchup2015 last night got a 30 day trial
been making new pit garage




"SECOND PLACE IS THE FIRST LOSER"
Last Edit: 2 years 10 months ago by R1CHO.
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2 years 10 months ago #25 by R1CHO
R1CHO replied the topic: PhillipIsland
bitto color

"SECOND PLACE IS THE FIRST LOSER"
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2 years 10 months ago #26 by Nibiru
Nibiru replied the topic: PhillipIsland
Looking good :good:
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2 years 7 months ago #27 by Nibiru
Nibiru replied the topic: PhillipIsland
New version out v0.46

Fixed the cloud crash
Updated some textures
moved garage spots to line up with the garage

www.mediafire.com/download/l1zo6id1a5h4e...and_2013_v0.46.rfcmp

first post updated
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11 months 2 weeks ago - 11 months 1 week ago #28 by Obbzy
Obbzy replied the topic: PhillipIsland
PHILLIP ISLAND v0.63

Steam Link




Phillip Island updated to v0.63
v0.63 LOG:
- AI Path corrected.

A Special thank you to R1CHO for giving permission to update.

v0.62 LOG:
- Upgraded graphics/textures to be DX11 friendly.
- New AIW file (with HUGE thanks to SmellySkidmark)
- New CAM file (with HUGE thanks again to SmellySkidmark)
- Culled many 3D spectators (Massive FPS gain)
- updated terrain data file (better grip levels)
- new loading screen.
- new icon screen in track select (ooh la la!).
- Updated many textures (sponsor textures more in alignment with the period, 2013)
- Fixed water colour issue.
- Numerous other minor corrections/upgrades.

Enjoy.

OBBZY
"After the third flip, I lost control" - Don Roberts
Last Edit: 11 months 1 week ago by Obbzy.
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11 months 2 weeks ago #29 by SmellySkidmark
SmellySkidmark replied the topic: PhillipIsland
Very nice update Obbzy
btw I forgot to tell you that there are 32 not 36 Garages, pits & grid spots. ( I didn't change any of those)
:drinks:

SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers
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11 months 2 weeks ago - 11 months 2 weeks ago #30 by Obbzy
Obbzy replied the topic: PhillipIsland
Now on STEAM. See post below for Link.

OBBZY
"After the third flip, I lost control" - Don Roberts
Last Edit: 11 months 2 weeks ago by Obbzy.

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