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flyfisho: portugal package not available
Nibiru: I think Portugal is the ISI steam version. Try subscribing to on steam
SmellySkidmark: he's in, was the car, v.95, gave him a link
flyfisho: Friday yeeeew. Burn some rubber :P :D
SmellySkidmark: yeeehaaarrrrrr long weekend. Burn some rubber javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':)') javascript:kide.insertSmile(':P') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':|'):|
SmellySkidmark: lol
flyfisho: lol
flyfisho: pm Smelly
SmellySkidmark: back at ya
Obbzy: Aussie Legends World Tour... Round 4 TONIGHT at Portugal GP in the Camaro Z28... :)
SmellySkidmark: Rob, 2018 Kia Stinger 330Si (sports exhaust) 0-100km/h & engine sound «check this»
Obbzy: Mustang returns to ATCC... «check this»
SmellySkidmark: New Monitor anyone «check this»
Gussy: 3 please
Nibiru: RIP DARRELL EASTLAKE. «check this»
Nibiru: Watch at least the first 4 laps
SmellySkidmark: RF2 updated to build 1110
SmellySkidmark: «check this»
Nibiru: servers updated
Obbzy: Round 4 of the Lord of the RIMS Series is on TONIGHT @ Phillip Island. Race 1 in the V8 Utes, Races 2 & 3 in the FVR V8 Supercars
Darrell: Silly question how do we get new build?
KELVIN4TOR: It should update automatically, if not it can be updated in the game properties in steam
KELVIN4TOR: is there something wrong with the ts? i get an odd message saying server id changed, either by you or some other compromising entity
Darrell: have tried those options no new build in there, i am running DX 11 atm
KELVIN4TOR: If youve opted out of the beta programs, and set the game to automagically update you should be on the latest
Nibiru: TS is working for me. There's been no change to it since last monday.
tasracer: HI Guys was going to try and have a race tonight but when i join the server it says package unavailable
Darrell: Thanks KELVIN
SmellySkidmark: tas jump on TS
Nibiru: Can't make it tonight
Bert: Sorry could not make it guys, llllloooooooonnnngggg working hours
SmellySkidmark: Nib Msg on the server 4 u
Nibiru: Try now something weird just happened.
Gussy: servers down?
RobZee: Yes Gussy, as well as TS
SmellySkidmark: Everything is up and running again, smiley happy

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server address = xfactorracing.ddns.net

PW = FUN (IN CAPS)

Hidden Valley v1.63 DX11

  • Nibiru
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4 years 3 months ago - 2 months 3 weeks ago #1 by Nibiru
Nibiru created the topic: Hidden Valley v1.63 DX11
Made a few fixes

This was only a 7 day project to reduce the brightness of the previous version. There is still more that can be done but I didn't set out to remake the track.
In the short time I had I think it's a big improvement from what it was. As my wheel died last night I have only been able to do limited testing so please let me know if there are any major issues.

Hope you enjoy
Nib

steamcommunity.com/sharedfiles/filedetails/?id=822608499

Change Log v1.63
AIW fix (thanks to SS)

Change Log v1.62
DX11 update
fixed bloom

Change Log v1.61

Fixed pit speed limit
Fixed location North Direction
Made a few objects collidable

Change Log v1.6

Road remapped and spec settings changed
ripples re-textured and realroad added
terrain now has new terrain shader.
re-textured all objects to reduce brightness
added some billboard shrubs
replaced billboard adds
added some animated flags
adjusted location settings in GDB


ChangeLog v1.5
Re mapped road....realroad working great
re mapped grass
re mapped ripples and changed shader
Billboard Trees
Last Edit: 2 months 3 weeks ago by Nibiru.
The following user(s) said Thank You: Obbzy

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4 years 3 months ago - 2 years 7 months ago #2 by SmellySkidmark
SmellySkidmark replied the topic: Hidden Valley
Thanks fer the update Nib
It looks great with the new graffix card
The first thing I found was that there's no "cut track warning" at all.
My pit box was fine but the AI was having a bit of trouble see pic..


SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers
Last Edit: 2 years 7 months ago by SmellySkidmark.

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4 years 3 months ago #3 by Nibiru
Nibiru replied the topic: Hidden Valley
thanks SS....I'll remake the AIW file

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4 years 3 months ago #4 by BillyTee
BillyTee replied the topic: Hidden Valley
No no its alright smelly, just a strong wind blowing, a really strong wind!!

Lucky me swimmin' in my ability
Blessed with a bucket of lucky mobility
Mr. Pink: Why can't we pick our own colors?

Joe: No way, no way. Tried it once, doesn't work. You got four guys all fighting over who's gonna be Mr. Black... You're Mr. Pink. Be thankful you're not Mr. Yellow

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4 years 3 months ago #5 by Nibiru
Nibiru replied the topic: Hidden Valley
New version 1.4 ready for testing. Hoping this is last one :) First post has new link

www.dropbox.com/s/lid6hzaykde3q5v/HiddenValley%20v1.4.rfcmp

Change log
new AIW file
fixed road surface refection just before pit entry
removed yellow lines in pit bays
changed some textures on pit garage building

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3 years 5 months ago #6 by Nibiru
Nibiru replied the topic: Hidden Valley
I have made some improvements on this track. Need some guys to test and see if they find any issues.

www.mediafire.com/?9vejytsg9816xn4

ChangeLog v1.5
Re mapped road....realroad working great
re mapped grass
re mapped ripples and changed shader
Billboard Trees

First post edited
The following user(s) said Thank You: Obbzy, paps

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1 year 10 months ago - 1 year 10 months ago #7 by Nibiru
Nibiru replied the topic: Hidden Valley
After having a go at this for the up coming V8's .....The track looked crap everything was to bright. So I gave myself 1 week to update what I can. Time run runs out Monday. Progress has gone fairly well so far. Still more I want to achieve.

Here are a couple of pics





Attachments:
Last Edit: 1 year 10 months ago by Nibiru.
The following user(s) said Thank You: SmellySkidmark, Obbzy, =Fieldzy=

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1 year 10 months ago #8 by Nibiru
Nibiru replied the topic: Hidden Valley
First post updated

This was only a 7 day project to reduce the brightness of the previous version. There is still more that can be done but I didn't set out to remake the track.
In the short time I had I think it's a big improvement from what it was. As my wheel died last night I have only been able to do limited testing so please let me know if there are any major issues.

Hope you enjoy
Nib

www.mediafire.com/download/h4cko06hv144s9n

Change Log v1.6

Road remapped and spec settings changed
ripples re-textured and realroad added
terrain now has new terrain shader.
re-textured all objects to reduce brightness
added some billboard shrubs
replaced billboard adds
added some animated flags
adjusted location settings in GDB
The following user(s) said Thank You: SmellySkidmark, Obbzy, paps

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1 year 10 months ago #9 by Nibiru
Nibiru replied the topic: Hidden Valley
First post updated

Made a few fixes

www.mediafire.com/download/9vp55ziiq15zh51

Change Log v1.61

Fixed pit speed limit
Fixed location North Direction
Made a few objects collidable
The following user(s) said Thank You: SmellySkidmark, Obbzy, wrxxy

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3 months 5 days ago #10 by Nibiru
Nibiru replied the topic: Hidden Valley v1.62 DX11
First post updated

steamcommunity.com/sharedfiles/filedetails/?id=822608499

Change Log v1.62
DX11 update
fixed bloom
The following user(s) said Thank You: Bert, Obbzy

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2 months 3 weeks ago #11 by Nibiru
Nibiru replied the topic: Hidden Valley v1.63 DX11
Change Log v1.63
AIW fix (thanks to SS)

Available in the steam workshop
The following user(s) said Thank You: GrimDad, Obbzy, paps

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