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Nibiru: V8's at Hidden Valley tonight
Nibiru: Practice tonight @ Magnificent Park for Fridays enduro
SmellySkidmark: FVR Enduro Tonight 8:30
Gussy: Wont make enduro tonight. Have fun People!!
SmellySkidmark: PM Rob
RudzAUS777: Great race last night, thank you ! Well done Bert, Kelv and SS
Bert: Great racing thx guys. Love enduros:)
Bert: Loving the new enduro pack, don’t think simx knows what to do with the new ffb for the GTE’s and LMP2 cars. I had shit coming off all around me even messed up the steering usb convertor. The GT3 pack is awesome too. VR detail wow
SmellySkidmark: Aussie Legends tonight @ Toban
SmellySkidmark: Aussie Legends server now has @ Zanvoort ...
Bert: And Mugello please, seems like it is the only thing I can practice for.
SmellySkidmark: Server 1 now has V8s @ Townsville
SmellySkidmark: Server 3 has the FVRs @ Mugello
Bert: Thx SS
KELVIN4TOR: pm ss
SmellySkidmark: Back @ ya Kel
SmellySkidmark: RF2 June roadmap «check this»
SmellySkidmark: Aussie Legends tonight
Bert: Whaaaaat 20% chance of rain?
SmellySkidmark: what where?
Bert: Hahaha Putnam Park says 20%rain
Bert: All good, Nib has it covered with working wipers
Nibiru: :D
Nibiru: Marulan racetrack gets a face lift and name change «check this»
Bert: Glorious rain, rain drops collecting on the windows, working wipers and road reflection, well done Nib
Nibiru: Thanks Bert
Gussy: rain rain rain at Putnam
SmellySkidmark: Great vid Gussy
SmellySkidmark: Goodwood festival of speed live stream «check this»
Obbzy: Found a 'Game Booster' mode on my Anti virus. Went on the Enduro server and it seemed ok?
Might have to get on when there are a few about & test to see if the connection holds... :)
SmellySkidmark: Good, I hope it's fixed m8
SmellySkidmark: Monday night in the Aussie Legends would be an excellent test night Obbzy
Obbzy: Discoed again last night/ :(
SmellySkidmark: Aussie Legends tonight, wet tyres required
Nibiru: Bathurst to get 2nd layout to bring back the bikes «check this»

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Hidden Valley v1.63 DX11

  • Nibiru
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4 years 6 months ago - 5 months 2 weeks ago #1 by Nibiru
Nibiru created the topic: Hidden Valley v1.63 DX11
Made a few fixes

This was only a 7 day project to reduce the brightness of the previous version. There is still more that can be done but I didn't set out to remake the track.
In the short time I had I think it's a big improvement from what it was. As my wheel died last night I have only been able to do limited testing so please let me know if there are any major issues.

Hope you enjoy
Nib

steamcommunity.com/sharedfiles/filedetails/?id=822608499

Change Log v1.63
AIW fix (thanks to SS)

Change Log v1.62
DX11 update
fixed bloom

Change Log v1.61

Fixed pit speed limit
Fixed location North Direction
Made a few objects collidable

Change Log v1.6

Road remapped and spec settings changed
ripples re-textured and realroad added
terrain now has new terrain shader.
re-textured all objects to reduce brightness
added some billboard shrubs
replaced billboard adds
added some animated flags
adjusted location settings in GDB


ChangeLog v1.5
Re mapped road....realroad working great
re mapped grass
re mapped ripples and changed shader
Billboard Trees
Last Edit: 5 months 2 weeks ago by Nibiru.
The following user(s) said Thank You: Obbzy

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4 years 6 months ago - 2 years 10 months ago #2 by SmellySkidmark
SmellySkidmark replied the topic: Hidden Valley
Thanks fer the update Nib
It looks great with the new graffix card
The first thing I found was that there's no "cut track warning" at all.
My pit box was fine but the AI was having a bit of trouble see pic..


SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers
Last Edit: 2 years 10 months ago by SmellySkidmark.

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4 years 6 months ago #3 by Nibiru
Nibiru replied the topic: Hidden Valley
thanks SS....I'll remake the AIW file

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4 years 6 months ago #4 by BillyTee
BillyTee replied the topic: Hidden Valley
No no its alright smelly, just a strong wind blowing, a really strong wind!!

Lucky me swimmin' in my ability
Blessed with a bucket of lucky mobility
Mr. Pink: Why can't we pick our own colors?

Joe: No way, no way. Tried it once, doesn't work. You got four guys all fighting over who's gonna be Mr. Black... You're Mr. Pink. Be thankful you're not Mr. Yellow

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4 years 6 months ago #5 by Nibiru
Nibiru replied the topic: Hidden Valley
New version 1.4 ready for testing. Hoping this is last one :) First post has new link

www.dropbox.com/s/lid6hzaykde3q5v/HiddenValley%20v1.4.rfcmp

Change log
new AIW file
fixed road surface refection just before pit entry
removed yellow lines in pit bays
changed some textures on pit garage building

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3 years 8 months ago #6 by Nibiru
Nibiru replied the topic: Hidden Valley
I have made some improvements on this track. Need some guys to test and see if they find any issues.

www.mediafire.com/?9vejytsg9816xn4

ChangeLog v1.5
Re mapped road....realroad working great
re mapped grass
re mapped ripples and changed shader
Billboard Trees

First post edited
The following user(s) said Thank You: Obbzy, paps

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2 years 1 month ago - 2 years 1 month ago #7 by Nibiru
Nibiru replied the topic: Hidden Valley
After having a go at this for the up coming V8's .....The track looked crap everything was to bright. So I gave myself 1 week to update what I can. Time run runs out Monday. Progress has gone fairly well so far. Still more I want to achieve.

Here are a couple of pics





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Last Edit: 2 years 1 month ago by Nibiru.
The following user(s) said Thank You: SmellySkidmark, Obbzy, =Fieldzy=

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2 years 1 month ago #8 by Nibiru
Nibiru replied the topic: Hidden Valley
First post updated

This was only a 7 day project to reduce the brightness of the previous version. There is still more that can be done but I didn't set out to remake the track.
In the short time I had I think it's a big improvement from what it was. As my wheel died last night I have only been able to do limited testing so please let me know if there are any major issues.

Hope you enjoy
Nib

www.mediafire.com/download/h4cko06hv144s9n

Change Log v1.6

Road remapped and spec settings changed
ripples re-textured and realroad added
terrain now has new terrain shader.
re-textured all objects to reduce brightness
added some billboard shrubs
replaced billboard adds
added some animated flags
adjusted location settings in GDB
The following user(s) said Thank You: SmellySkidmark, Obbzy, paps

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2 years 1 month ago #9 by Nibiru
Nibiru replied the topic: Hidden Valley
First post updated

Made a few fixes

www.mediafire.com/download/9vp55ziiq15zh51

Change Log v1.61

Fixed pit speed limit
Fixed location North Direction
Made a few objects collidable
The following user(s) said Thank You: SmellySkidmark, Obbzy, wrxxy

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6 months 15 hours ago #10 by Nibiru
Nibiru replied the topic: Hidden Valley v1.62 DX11
First post updated

steamcommunity.com/sharedfiles/filedetails/?id=822608499

Change Log v1.62
DX11 update
fixed bloom
The following user(s) said Thank You: Bert, Obbzy

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5 months 2 weeks ago #11 by Nibiru
Nibiru replied the topic: Hidden Valley v1.63 DX11
Change Log v1.63
AIW fix (thanks to SS)

Available in the steam workshop
The following user(s) said Thank You: GrimDad, Obbzy, paps

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