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SmellySkidmark: -=[FDG]=-Stitch Memorial tonight, Race Start at 8pm, gathering from 7pm
Gussy: In Memory of "Stitch" «check this»
SmellySkidmark: That's an excellent tribute Gussy. Well done mate.
SmellySkidmark: I posted it over on Outlaws shoutbox Gussy
SmellySkidmark: RF2 September update «check this»
Nibiru: Apex GT3s are now available «check this»
Seca: smelly pm mate
SmellySkidmark: LOTR V8s tonight @ Bathurst
SmellySkidmark: Rob check this.. «check this»
Gussy: Apex Modding GT3 Review! «check this»
Nibiru: thanks Gussy
=Fieldzy=: Hi just a quick note the am gt3 server may have a problem. The join button is not highlighting so time out thread shows up. The other xfactor servers are ok just the am-gt3 has a problem. Cheers Fieldzy see a few on you tonight.
RobZee: All good now...thanks Fieldzy
SmellySkidmark: TCRs @ Sydney Motorsport Park tonight
Seca: 1st Round of The Australasia GT3's Tonight
Seca: robzee you on
RobZee: yes..go to your discord
Seca: kk
Chrisrx: the rf2 analyzer isnt working. is their server issues?
Nibiru: Should be ok Chris
SmellySkidmark: V8s are on tonight @ The Goldy
Gussy: just for laughs. the rf2 monster truck «check this»
Chrisrx: cheers nibs
RobZee: Apex Modding has released v1.02 of the GT3's through Steam. Server 1 has been updated accordingly.
Seca: Racing tonight Guys !st round of the GT3's All going Well
SmellySkidmark: TCRs @ Highlands MSP Tonight
Seca: servers are down atm guys
Seca: nib or robzee you on ?
Seca: guys can we have the server retarted yours servers aint showing on Rf2 and teamspeak is down
SmellySkidmark: no luck so far Seca, looks like a job for Nib
RobZee: ALL servers and TS are now up. Modem issue fixed, thanks Nib.
Seca: thanks nib
SmellySkidmark: Server 2 now has the last round of the LOTR V8s @ Newcastle... make sure to turn your post effects off.
SmellySkidmark: Skyline GTR @ Barbagallo tonight
Gussy: Wait ....what? Newcastle track!
Bert: Lol yep not a bad drive either

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Hidden Valley v1.63 DX11

  • Nibiru
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4 years 10 months ago - 9 months 2 weeks ago #1 by Nibiru
Nibiru created the topic: Hidden Valley v1.63 DX11
Made a few fixes

This was only a 7 day project to reduce the brightness of the previous version. There is still more that can be done but I didn't set out to remake the track.
In the short time I had I think it's a big improvement from what it was. As my wheel died last night I have only been able to do limited testing so please let me know if there are any major issues.

Hope you enjoy
Nib

steamcommunity.com/sharedfiles/filedetails/?id=822608499

Change Log v1.63
AIW fix (thanks to SS)

Change Log v1.62
DX11 update
fixed bloom

Change Log v1.61

Fixed pit speed limit
Fixed location North Direction
Made a few objects collidable

Change Log v1.6

Road remapped and spec settings changed
ripples re-textured and realroad added
terrain now has new terrain shader.
re-textured all objects to reduce brightness
added some billboard shrubs
replaced billboard adds
added some animated flags
adjusted location settings in GDB


ChangeLog v1.5
Re mapped road....realroad working great
re mapped grass
re mapped ripples and changed shader
Billboard Trees
Last Edit: 9 months 2 weeks ago by Nibiru.
The following user(s) said Thank You: Obbzy

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4 years 10 months ago - 3 years 1 month ago #2 by SmellySkidmark
SmellySkidmark replied the topic: Hidden Valley
Thanks fer the update Nib
It looks great with the new graffix card
The first thing I found was that there's no "cut track warning" at all.
My pit box was fine but the AI was having a bit of trouble see pic..


SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers
Last Edit: 3 years 1 month ago by SmellySkidmark.

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4 years 10 months ago #3 by Nibiru
Nibiru replied the topic: Hidden Valley
thanks SS....I'll remake the AIW file

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4 years 10 months ago #4 by BillyTee
BillyTee replied the topic: Hidden Valley
No no its alright smelly, just a strong wind blowing, a really strong wind!!

Lucky me swimmin' in my ability
Blessed with a bucket of lucky mobility
Mr. Pink: Why can't we pick our own colors?

Joe: No way, no way. Tried it once, doesn't work. You got four guys all fighting over who's gonna be Mr. Black... You're Mr. Pink. Be thankful you're not Mr. Yellow

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4 years 10 months ago #5 by Nibiru
Nibiru replied the topic: Hidden Valley
New version 1.4 ready for testing. Hoping this is last one :) First post has new link

www.dropbox.com/s/lid6hzaykde3q5v/HiddenValley%20v1.4.rfcmp

Change log
new AIW file
fixed road surface refection just before pit entry
removed yellow lines in pit bays
changed some textures on pit garage building

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4 years 1 week ago #6 by Nibiru
Nibiru replied the topic: Hidden Valley
I have made some improvements on this track. Need some guys to test and see if they find any issues.

www.mediafire.com/?9vejytsg9816xn4

ChangeLog v1.5
Re mapped road....realroad working great
re mapped grass
re mapped ripples and changed shader
Billboard Trees

First post edited
The following user(s) said Thank You: Obbzy, paps

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2 years 5 months ago - 2 years 5 months ago #7 by Nibiru
Nibiru replied the topic: Hidden Valley
After having a go at this for the up coming V8's .....The track looked crap everything was to bright. So I gave myself 1 week to update what I can. Time run runs out Monday. Progress has gone fairly well so far. Still more I want to achieve.

Here are a couple of pics





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Last Edit: 2 years 5 months ago by Nibiru.
The following user(s) said Thank You: SmellySkidmark, Obbzy, =Fieldzy=

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2 years 5 months ago #8 by Nibiru
Nibiru replied the topic: Hidden Valley
First post updated

This was only a 7 day project to reduce the brightness of the previous version. There is still more that can be done but I didn't set out to remake the track.
In the short time I had I think it's a big improvement from what it was. As my wheel died last night I have only been able to do limited testing so please let me know if there are any major issues.

Hope you enjoy
Nib

www.mediafire.com/download/h4cko06hv144s9n

Change Log v1.6

Road remapped and spec settings changed
ripples re-textured and realroad added
terrain now has new terrain shader.
re-textured all objects to reduce brightness
added some billboard shrubs
replaced billboard adds
added some animated flags
adjusted location settings in GDB
The following user(s) said Thank You: SmellySkidmark, Obbzy, paps

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2 years 4 months ago #9 by Nibiru
Nibiru replied the topic: Hidden Valley
First post updated

Made a few fixes

www.mediafire.com/download/9vp55ziiq15zh51

Change Log v1.61

Fixed pit speed limit
Fixed location North Direction
Made a few objects collidable
The following user(s) said Thank You: SmellySkidmark, Obbzy, wrxxy

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9 months 3 weeks ago #10 by Nibiru
Nibiru replied the topic: Hidden Valley v1.62 DX11
First post updated

steamcommunity.com/sharedfiles/filedetails/?id=822608499

Change Log v1.62
DX11 update
fixed bloom
The following user(s) said Thank You: Bert, Obbzy

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9 months 2 weeks ago #11 by Nibiru
Nibiru replied the topic: Hidden Valley v1.63 DX11
Change Log v1.63
AIW fix (thanks to SS)

Available in the steam workshop
The following user(s) said Thank You: GrimDad, Obbzy, paps

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