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Nibiru: What mods the FVR V8s or the Aussie Legends?
SmellySkidmark: hiya Nib, wb m8y
Nibiru: Oooo thanks SS
Bert: Hi SS, the test server last night only had the Hlden and Nissan. Is there a problem with the ford?
SmellySkidmark: Yes there's a problem putting them on the server because FVR have done it with 2 updates, however the server will only let you do 1 update to a file (rfcmp). So we're waiting for them to sort this out. How do you like the mod?
Bert: Haven't had much time to test them as my single player crashes. So last night was the first opportunity. Not sure what brand to go for this year either. Looking to do some testing tonight. Thx for putting up a server
SmellySkidmark: I find the tyres to be inconsistent & overheat fast, and wear out quick as well, imho
Mullerdylan32: The tracks for the v8 supercar series tailed bend and Newcastle is what I am looking for
SmellySkidmark: First round of the Summer Series tonight
Gussy: where do i find the details for tonight just got back from holidays and keen to get into it
RobZee: On steam Gussy..Radical SR3-RSX @ Mallala
Bert: Sorry to miss out, got round the clock shifts again
HSV_PETE: Just tried the new V2.5 V9Bcorsa mod......wow! What a great drive. They have fixed up a lot things such as the chronic understeer....a very immersive drive...plus they have alll the liveries from the 2016, 2017 and 2018 seasons....there are over 13 aussie tracks now available with a few more coming soon....beats the hell out of the FVR mod.....makes getting Assetto Corsa worthwhile!
HSV_PETE: I forgot to mention that the mod has the new ZB Holden as well.
Bert: Do you have a link @HSV_PETE
HSV_PETE: `Here is the link «check this» l0y
Bert: Thx m8
SmellySkidmark: Fez check this Monitor, it's free-sync but it's a good price... «check this»
SmellySkidmark: Anyone that bought the 2nd GT3 pack, you can get the Aston Martin now
Bert: Got mine
SmellySkidmark: NIB an alternative to test «check this»
Seca: Are you Guys doing a 12hr Endurance Race?
Seca: We are looking at running our Australasia Bathurst Enduro, just finalising dates. We are tossing up between the 27th (week before the race), 3rd (day of the actual race) or the 10th (week after the actual race). Do you guys have a preference? We will be getting main post up with details etc in the next day or so.
SmellySkidmark: Round 2 of the Radicals @ Bridgehampton tonight
SmellySkidmark: Server 2 updated to the next round @ Crystal Palace
SmellySkidmark: Round 4 of the Radicals tonight @ Crystal Palace
SmellySkidmark: Server 2 now has the Radicals @ Limerock Park for round 5
SmellySkidmark: Round 5 of the Radicals tonight
fez: pm sent ss and rob
SmellySkidmark: 1 back to you
SmellySkidmark: Radicals has moved to Tuesday nite
SmellySkidmark: Radicals @ Croft tonite
Gussy: can anyone pm me a link for the supercars skin templates for the 6.93?
fez: ss,rob, can either of you update the flat6 server to x3 tyres x3 fuel. thanks :)
RobZee: Done, Fez
SmellySkidmark: Server 2 now has the last race of the Radicals, track has been changed to SMP

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TS3 DETAILS

server address = xfactorracing.ddns.net

PW = FUN (IN CAPS)

Hidden Valley v1.63 DX11

  • Nibiru
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5 years 1 month ago - 1 year 2 weeks ago #1 by Nibiru
Nibiru created the topic: Hidden Valley v1.63 DX11
Made a few fixes

This was only a 7 day project to reduce the brightness of the previous version. There is still more that can be done but I didn't set out to remake the track.
In the short time I had I think it's a big improvement from what it was. As my wheel died last night I have only been able to do limited testing so please let me know if there are any major issues.

Hope you enjoy
Nib

steamcommunity.com/sharedfiles/filedetails/?id=822608499

Change Log v1.63
AIW fix (thanks to SS)

Change Log v1.62
DX11 update
fixed bloom

Change Log v1.61

Fixed pit speed limit
Fixed location North Direction
Made a few objects collidable

Change Log v1.6

Road remapped and spec settings changed
ripples re-textured and realroad added
terrain now has new terrain shader.
re-textured all objects to reduce brightness
added some billboard shrubs
replaced billboard adds
added some animated flags
adjusted location settings in GDB


ChangeLog v1.5
Re mapped road....realroad working great
re mapped grass
re mapped ripples and changed shader
Billboard Trees
Last Edit: 1 year 2 weeks ago by Nibiru.
The following user(s) said Thank You: Obbzy

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5 years 1 month ago - 3 years 4 months ago #2 by SmellySkidmark
SmellySkidmark replied the topic: Hidden Valley
Thanks fer the update Nib
It looks great with the new graffix card
The first thing I found was that there's no "cut track warning" at all.
My pit box was fine but the AI was having a bit of trouble see pic..


SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers
Last Edit: 3 years 4 months ago by SmellySkidmark.

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5 years 1 month ago #3 by Nibiru
Nibiru replied the topic: Hidden Valley
thanks SS....I'll remake the AIW file

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5 years 1 month ago #4 by BillyTee
BillyTee replied the topic: Hidden Valley
No no its alright smelly, just a strong wind blowing, a really strong wind!!

Lucky me swimmin' in my ability
Blessed with a bucket of lucky mobility
Mr. Pink: Why can't we pick our own colors?

Joe: No way, no way. Tried it once, doesn't work. You got four guys all fighting over who's gonna be Mr. Black... You're Mr. Pink. Be thankful you're not Mr. Yellow

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5 years 1 month ago #5 by Nibiru
Nibiru replied the topic: Hidden Valley
New version 1.4 ready for testing. Hoping this is last one :) First post has new link

www.dropbox.com/s/lid6hzaykde3q5v/HiddenValley%20v1.4.rfcmp

Change log
new AIW file
fixed road surface refection just before pit entry
removed yellow lines in pit bays
changed some textures on pit garage building

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4 years 3 months ago #6 by Nibiru
Nibiru replied the topic: Hidden Valley
I have made some improvements on this track. Need some guys to test and see if they find any issues.

www.mediafire.com/?9vejytsg9816xn4

ChangeLog v1.5
Re mapped road....realroad working great
re mapped grass
re mapped ripples and changed shader
Billboard Trees

First post edited
The following user(s) said Thank You: Obbzy, paps

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2 years 8 months ago - 2 years 8 months ago #7 by Nibiru
Nibiru replied the topic: Hidden Valley
After having a go at this for the up coming V8's .....The track looked crap everything was to bright. So I gave myself 1 week to update what I can. Time run runs out Monday. Progress has gone fairly well so far. Still more I want to achieve.

Here are a couple of pics





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Last Edit: 2 years 8 months ago by Nibiru.
The following user(s) said Thank You: SmellySkidmark, Obbzy, =Fieldzy=

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2 years 8 months ago #8 by Nibiru
Nibiru replied the topic: Hidden Valley
First post updated

This was only a 7 day project to reduce the brightness of the previous version. There is still more that can be done but I didn't set out to remake the track.
In the short time I had I think it's a big improvement from what it was. As my wheel died last night I have only been able to do limited testing so please let me know if there are any major issues.

Hope you enjoy
Nib

www.mediafire.com/download/h4cko06hv144s9n

Change Log v1.6

Road remapped and spec settings changed
ripples re-textured and realroad added
terrain now has new terrain shader.
re-textured all objects to reduce brightness
added some billboard shrubs
replaced billboard adds
added some animated flags
adjusted location settings in GDB
The following user(s) said Thank You: SmellySkidmark, Obbzy, paps

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2 years 7 months ago #9 by Nibiru
Nibiru replied the topic: Hidden Valley
First post updated

Made a few fixes

www.mediafire.com/download/9vp55ziiq15zh51

Change Log v1.61

Fixed pit speed limit
Fixed location North Direction
Made a few objects collidable
The following user(s) said Thank You: SmellySkidmark, Obbzy, wrxxy

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1 year 3 weeks ago #10 by Nibiru
Nibiru replied the topic: Hidden Valley v1.62 DX11
First post updated

steamcommunity.com/sharedfiles/filedetails/?id=822608499

Change Log v1.62
DX11 update
fixed bloom
The following user(s) said Thank You: Bert, Obbzy

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1 year 2 weeks ago #11 by Nibiru
Nibiru replied the topic: Hidden Valley v1.63 DX11
Change Log v1.63
AIW fix (thanks to SS)

Available in the steam workshop
The following user(s) said Thank You: GrimDad, Obbzy, paps

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