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SmellySkidmark: -=[FDG]=-Stitch Memorial tonight, Race Start at 8pm, gathering from 7pm
Gussy: In Memory of "Stitch" «check this»
SmellySkidmark: That's an excellent tribute Gussy. Well done mate.
SmellySkidmark: I posted it over on Outlaws shoutbox Gussy
SmellySkidmark: RF2 September update «check this»
Nibiru: Apex GT3s are now available «check this»
Seca: smelly pm mate
SmellySkidmark: LOTR V8s tonight @ Bathurst
SmellySkidmark: Rob check this.. «check this»
Gussy: Apex Modding GT3 Review! «check this»
Nibiru: thanks Gussy
=Fieldzy=: Hi just a quick note the am gt3 server may have a problem. The join button is not highlighting so time out thread shows up. The other xfactor servers are ok just the am-gt3 has a problem. Cheers Fieldzy see a few on you tonight.
RobZee: All good now...thanks Fieldzy
SmellySkidmark: TCRs @ Sydney Motorsport Park tonight
Seca: 1st Round of The Australasia GT3's Tonight
Seca: robzee you on
RobZee: yes..go to your discord
Seca: kk
Chrisrx: the rf2 analyzer isnt working. is their server issues?
Nibiru: Should be ok Chris
SmellySkidmark: V8s are on tonight @ The Goldy
Gussy: just for laughs. the rf2 monster truck «check this»
Chrisrx: cheers nibs
RobZee: Apex Modding has released v1.02 of the GT3's through Steam. Server 1 has been updated accordingly.
Seca: Racing tonight Guys !st round of the GT3's All going Well
SmellySkidmark: TCRs @ Highlands MSP Tonight
Seca: servers are down atm guys
Seca: nib or robzee you on ?
Seca: guys can we have the server retarted yours servers aint showing on Rf2 and teamspeak is down
SmellySkidmark: no luck so far Seca, looks like a job for Nib
RobZee: ALL servers and TS are now up. Modem issue fixed, thanks Nib.
Seca: thanks nib
SmellySkidmark: Server 2 now has the last round of the LOTR V8s @ Newcastle... make sure to turn your post effects off.
SmellySkidmark: Skyline GTR @ Barbagallo tonight
Gussy: Wait ....what? Newcastle track!
Bert: Lol yep not a bad drive either

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XREasternCreekRF2

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4 years 4 months ago - 4 years 3 months ago #1 by R1CHO
R1CHO created the topic: XREasternCreekRF2
kwik job for now but stiil looks pretty good gotta fix a couple thing then I'll have sumthin for yas
www.mediafire.com/download/zjrnur2a2xgsgro/XREasternCreek.rfcmp







"SECOND PLACE IS THE FIRST LOSER"
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Last Edit: 4 years 3 months ago by R1CHO.
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4 years 4 months ago - 4 years 3 months ago #2 by R1CHO
R1CHO replied the topic: XREasternCreekRF2
nothing special atm but certainly driveable

"SECOND PLACE IS THE FIRST LOSER"
Last Edit: 4 years 3 months ago by R1CHO.
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4 years 4 months ago - 4 years 4 months ago #3 by SmellySkidmark
SmellySkidmark replied the topic: XREasternCreekRF2
Great job R1KO err R1CHO
I'm getting a steady 70fps, just the one layout atm & the plane seems to be stuck in the distance.
Looks gr8 m8 woof :drive:

SS

edit: after a few laps I've found there's a bump on the main straight (on the right side) at the 110 or 120 foot mark that unsettles the car



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers
Last Edit: 4 years 4 months ago by SmellySkidmark.
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4 years 4 months ago #4 by R1CHO
R1CHO replied the topic: XREasternCreekRF2
theres some birds somewhere to but there probably still also lol

"SECOND PLACE IS THE FIRST LOSER"

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4 years 3 months ago #5 by R1CHO
R1CHO replied the topic: XREasternCreekRF2

"SECOND PLACE IS THE FIRST LOSER"
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4 years 3 months ago #6 by SmellySkidmark
SmellySkidmark replied the topic: XREasternCreekRF2
very nice upgrade dat one :)

SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers

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4 years 3 months ago #7 by R1CHO
R1CHO replied the topic: XREasternCreekRF2
cheers mate I haven't had a chance to drive the others only loaded them and watched AI do laps to make sure the timing and lap counter worked

tip for nib if you didnt know already the sector gates for each layout have to be named different ie A_xsector1 B_xsector1 and referenced to in the scn for the meshfile but instance stays the same

"SECOND PLACE IS THE FIRST LOSER"
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4 years 3 months ago #8 by SmellySkidmark
SmellySkidmark replied the topic: XREasternCreekRF2
I've a had bit of a drive here now and I gotta say very nice job m8, and my framerates go over 100 at times.
The only things I'd say need to be done are the animations, and to put hats out for the layout that is being used.

SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers

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4 years 3 months ago #9 by Nibiru
Nibiru replied the topic: XREasternCreekRF2

R1CHO wrote: tip for nib if you didnt know already the sector gates for each layout have to be named different ie A_xsector1 B_xsector1 and referenced to in the scn for the meshfile but instance stays the same


So the system has changed now? It should look like this?
Instance=A_xsector1
{
  Render=False 
  Change=False 
  MeshFile=xsector1.gmt CollTarget=True HATTarget=False ShadowReceiver=False
  Response=VEHICLE,TIMING
}

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4 years 3 months ago - 4 years 3 months ago #10 by R1CHO
R1CHO replied the topic: XREasternCreekRF2
no when there's multiple layouts even is you split the x sectors for each layout like rf1 into different mas's it still fines the first ones it comes across ie i think it thinks in alphabetical order even if the mas isn't referenced to at the top of the scn, in my case it was finding the amaroo xsectors all the time because i had the mas folder called A_XSEC


Instance=xsector1
{
Render=False
Change=False
MeshFile=A_xsector1.gmt CollTarget=True HATTarget=False ShadowReceiver=False
Response=VEHICLE,TIMING
}

this is what it looks like for the amaroo layout in the scn

Instance=xsector1
{
Render=False
Change=False
MeshFile=B_xsector1.gmt CollTarget=True HATTarget=False ShadowReceiver=False
Response=VEHICLE,TIMING
}

Brabham layout scn^^

Instance=xsector1
{
Render=False
Change=False
MeshFile=D_xsector1.gmt CollTarget=True HATTarget=False ShadowReceiver=False
Response=VEHICLE,TIMING
}



DRUITT SCN^^^^



Instance=xsector1
{
Render=False
Change=False
MeshFile=xsector1.gmt CollTarget=True HATTarget=False ShadowReceiver=False
Response=VEHICLE,TIMING
}


And the main layout^^

i left it normal for this one as they just need a different name to the others
it could be MeshFile=xfactor1.gmt as long as that is what the object is called



this wAy all the xsectors can go in the 1 mas folder without overwriting each other also

"SECOND PLACE IS THE FIRST LOSER"
Last Edit: 4 years 3 months ago by R1CHO.
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4 years 3 months ago #11 by Nibiru
Nibiru replied the topic: XREasternCreekRF2
Thanks mate, There must be a few ways it can be done.

I have 3 layouts in Dev using my usual way and they all load fine ATM. I have the XFiles in the track specific folders with the scn all named the same. I'll see what happens when I package them up and get them in game.

Thanks for the tip

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4 years 3 months ago #12 by R1CHO
R1CHO replied the topic: XREasternCreekRF2
yeah i reckon i've seen other ways too .. i think devmode works sorta like rf1 still in some ways,I may be wrong though.

"SECOND PLACE IS THE FIRST LOSER"

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