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Nibiru: What mods the FVR V8s or the Aussie Legends?
SmellySkidmark: hiya Nib, wb m8y
Nibiru: Oooo thanks SS
Bert: Hi SS, the test server last night only had the Hlden and Nissan. Is there a problem with the ford?
SmellySkidmark: Yes there's a problem putting them on the server because FVR have done it with 2 updates, however the server will only let you do 1 update to a file (rfcmp). So we're waiting for them to sort this out. How do you like the mod?
Bert: Haven't had much time to test them as my single player crashes. So last night was the first opportunity. Not sure what brand to go for this year either. Looking to do some testing tonight. Thx for putting up a server
SmellySkidmark: I find the tyres to be inconsistent & overheat fast, and wear out quick as well, imho
Mullerdylan32: The tracks for the v8 supercar series tailed bend and Newcastle is what I am looking for
SmellySkidmark: First round of the Summer Series tonight
Gussy: where do i find the details for tonight just got back from holidays and keen to get into it
RobZee: On steam Gussy..Radical SR3-RSX @ Mallala
Bert: Sorry to miss out, got round the clock shifts again
HSV_PETE: Just tried the new V2.5 V9Bcorsa mod......wow! What a great drive. They have fixed up a lot things such as the chronic understeer....a very immersive drive...plus they have alll the liveries from the 2016, 2017 and 2018 seasons....there are over 13 aussie tracks now available with a few more coming soon....beats the hell out of the FVR mod.....makes getting Assetto Corsa worthwhile!
HSV_PETE: I forgot to mention that the mod has the new ZB Holden as well.
Bert: Do you have a link @HSV_PETE
HSV_PETE: `Here is the link «check this» l0y
Bert: Thx m8
SmellySkidmark: Fez check this Monitor, it's free-sync but it's a good price... «check this»
SmellySkidmark: Anyone that bought the 2nd GT3 pack, you can get the Aston Martin now
Bert: Got mine
SmellySkidmark: NIB an alternative to test «check this»
Seca: Are you Guys doing a 12hr Endurance Race?
Seca: We are looking at running our Australasia Bathurst Enduro, just finalising dates. We are tossing up between the 27th (week before the race), 3rd (day of the actual race) or the 10th (week after the actual race). Do you guys have a preference? We will be getting main post up with details etc in the next day or so.
SmellySkidmark: Round 2 of the Radicals @ Bridgehampton tonight
SmellySkidmark: Server 2 updated to the next round @ Crystal Palace
SmellySkidmark: Round 4 of the Radicals tonight @ Crystal Palace
SmellySkidmark: Server 2 now has the Radicals @ Limerock Park for round 5
SmellySkidmark: Round 5 of the Radicals tonight
fez: pm sent ss and rob
SmellySkidmark: 1 back to you
SmellySkidmark: Radicals has moved to Tuesday nite
SmellySkidmark: Radicals @ Croft tonite
Gussy: can anyone pm me a link for the supercars skin templates for the 6.93?
fez: ss,rob, can either of you update the flat6 server to x3 tyres x3 fuel. thanks :)
RobZee: Done, Fez
SmellySkidmark: Server 2 now has the last race of the Radicals, track has been changed to SMP

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TS3 DETAILS

server address = xfactorracing.ddns.net

PW = FUN (IN CAPS)

Magnificent Park

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3 years 4 months ago #16 by Prophet
Prophet replied the topic: Magnificent Park
Hi Nib tryed the endurance track and with bess ferrari could not drive straight out, had to go through side walls until found open garage. Tested other mods without any problems. Cheers

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3 years 4 months ago #17 by Nibiru
Nibiru replied the topic: Magnificent Park
Thanks mate

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3 years 1 month ago #18 by Nibiru
Nibiru replied the topic: Magnificent Park
OK I need your help..........

I think I may have fixed the garage door issue some people were getting.

As I didn't get the issue I can't say for sure it's fixed but I need those that did have the issue to test this out.

Take note

National = 44 AI = Total 45 cars
International = 59 AI = Total 60 cars
Enduro = 59 AI = Total 60 cars

UNINSTALL PREVIOUS VERSION TO TEST THIS

www.mediafire.com/download/jq11crnkgdv89...cent_Park_v062.rfcmp
The following user(s) said Thank You: Obbzy

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2 years 9 months ago #19 by Nibiru
Nibiru replied the topic: Magnificent Park
First post updated

v0.8 change log

fixed and reconnected track edges with terrain
Fixed the garage issue
Made separate road lines
Remapped the road textures and changed shader settings
removed the white ripple strips and replaced with new saw tooth ripples
ripple strips have realroad
fixed some objects not receiving headlights
new grass textures and shader settings
added road join cracks
added dirt transition from track edge
added some more TSO's


Known Issues

Cars don't line up with grid road markings

www.mediafire.com/download/svgrbgk3ri5fd77
The following user(s) said Thank You: paps, Prophet

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2 years 9 months ago #20 by Nibiru
Nibiru replied the topic: Magnificent Park
Doing the final testing and fixing. Only problem is I just keep finding more to do or I want to do

here are some screens from gjed

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2 years 9 months ago #21 by Nibiru
Nibiru replied the topic: Magnificent Park
v0.86 Change Log
Replaced all billboards and new textures made
re textured and mapped track side concrete walls
fixed grid line up
made AI faster

DOWNLOAD V0.86

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2 years 1 month ago - 2 years 1 month ago #22 by Nibiru
Nibiru replied the topic: Magnificent Park
First post updated

New track is ready

Big thanks to Hexagramme and SS for the AIW and SS for new cams

v0.96 change log
New AIW
New Cams
Smoothed out bumps over bridge
Changed textures on trees
Fixed some textures on Gstands
Remapped 3rd bridge
Fixed some LOD issues
Fixed xsectors eg Pit Out marker Enduro
Scoreboard now works

enjoy
www.mediafire.com/file/4u1761dp7pilj20/M...cent_Park_v096.rfcmp

If you get flickering in the track map plugin ctrl f 3 times will fix it. It is due to the on track scoreboard now working
Last Edit: 2 years 1 month ago by Nibiru.
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2 years 3 weeks ago #23 by Nibiru
Nibiru replied the topic: Magnificent Park
First post updated

v0.98 change log
AIW tweaked (big thanks to SS)
Cams tweaked (big thanks to SS)
The following user(s) said Thank You: SmellySkidmark, paps

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2 years 3 weeks ago #24 by paps
paps replied the topic: Magnificent Park
Thanks Nibs.

Will it automatically update through Steam Workshop?
And will that affect people that have this updated version entering our server if it [the server] hasn't been updated?

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2 years 3 weeks ago - 2 years 3 weeks ago #25 by Nibiru
Nibiru replied the topic: Magnificent Park

Papaosa wrote: Thanks Nibs.

Will it automatically update through Steam Workshop? Only if your subscribed
And will that affect people that have this updated version entering our server if it [the server] hasn't been updated?


Yes to both
Last Edit: 2 years 3 weeks ago by Nibiru.
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1 year 11 months ago - 1 year 11 months ago #26 by ZED
ZED replied the topic: Magnificent Park
Top racing at this track last night, great work bringing this to rF2 guys. :good:

In the 1st race I was behind a car coming through the turn 1 kink. He stayed in the center and I went down toward the braking area on the racing line.
AS we got to the braking zone, he moved over and I ended up on the grass toward turn 2. I carried on till I hit the wall on the outside of the hairpin. As I re-entered the track on the exit side of the hairpin , I was given a stop/go penalty.
I didn't feel that what I did, would be considered a cut track.
Also I saw a car wheel stand, it looked like a hole at the end of the outside ripple strip. Last turn before the pit entry.

Just some feedback for you.... B)
Last Edit: 1 year 11 months ago by ZED.
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1 year 11 months ago #27 by Nibiru
Nibiru replied the topic: Magnificent Park
Thanks ZED....SS can hopefully check out the cut track issue

can you post a pic of the wheel stand?

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1 year 11 months ago #28 by SmellySkidmark
SmellySkidmark replied the topic: Magnificent Park
I just went through the replay of R1 and can see where you got the final "cut track", but there would have been 2 before that. I'm sure you get 2 cut track warnings then the next is a drive thru.
I'd say the first was when you spun off the track on the 3rd last turn, then my guess would be going up the hill you were over to the right side of the track 2x there, or it could have been on the outside between the last 2 turns, there's "cut track" sections in all of those places as they are off the track.

SS

ZED wrote: Top racing at this track last night, great work bringing this to rF2 guys. :good:

In the 1st race I was behind a car coming through the turn 1 kink. He stayed in the center and I went down toward the braking area on the racing line.
AS we got to the braking zone, he moved over and I ended up on the grass toward turn 2. I carried on till I hit the wall on the outside of the hairpin. As I re-entered the track on the exit side of the hairpin , I was given a stop/go penalty.
I didn't feel that what I did, would be considered a cut track.
Also I saw a car wheel stand, it looked like a hole at the end of the outside ripple strip. Last turn before the pit entry.

Just some feedback for you.... B)




"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers
The following user(s) said Thank You: Nibiru, ZED

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1 year 11 months ago - 1 year 11 months ago #29 by ZED
ZED replied the topic: Magnificent Park
Thanks for looking at that SS....fair enough, although I don't remember any warnings before then. :unsure:

On the wheel stand, I just went thru the server replay and it wasn't there, :whistle: must have been a lag issue for just me.
Come to think of it, Fieldzy never mentioned it in race.



Sure enough ....although it was a nosey :P

Last Edit: 1 year 11 months ago by ZED.

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1 year 9 months ago #30 by Nibiru
Nibiru replied the topic: Magnificent Park
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