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flyfisho: portugal package not available
Nibiru: I think Portugal is the ISI steam version. Try subscribing to on steam
SmellySkidmark: he's in, was the car, v.95, gave him a link
flyfisho: Friday yeeeew. Burn some rubber :P :D
SmellySkidmark: yeeehaaarrrrrr long weekend. Burn some rubber javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':)') javascript:kide.insertSmile(':P') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':D') javascript:kide.insertSmile(':|'):|
SmellySkidmark: lol
flyfisho: lol
flyfisho: pm Smelly
SmellySkidmark: back at ya
Obbzy: Aussie Legends World Tour... Round 4 TONIGHT at Portugal GP in the Camaro Z28... :)
SmellySkidmark: Rob, 2018 Kia Stinger 330Si (sports exhaust) 0-100km/h & engine sound «check this»
Obbzy: Mustang returns to ATCC... «check this»
SmellySkidmark: New Monitor anyone «check this»
Gussy: 3 please
Nibiru: RIP DARRELL EASTLAKE. «check this»
Nibiru: Watch at least the first 4 laps
SmellySkidmark: RF2 updated to build 1110
SmellySkidmark: «check this»
Nibiru: servers updated
Obbzy: Round 4 of the Lord of the RIMS Series is on TONIGHT @ Phillip Island. Race 1 in the V8 Utes, Races 2 & 3 in the FVR V8 Supercars
Darrell: Silly question how do we get new build?
KELVIN4TOR: It should update automatically, if not it can be updated in the game properties in steam
KELVIN4TOR: is there something wrong with the ts? i get an odd message saying server id changed, either by you or some other compromising entity
Darrell: have tried those options no new build in there, i am running DX 11 atm
KELVIN4TOR: If youve opted out of the beta programs, and set the game to automagically update you should be on the latest
Nibiru: TS is working for me. There's been no change to it since last monday.
tasracer: HI Guys was going to try and have a race tonight but when i join the server it says package unavailable
Darrell: Thanks KELVIN
SmellySkidmark: tas jump on TS
Nibiru: Can't make it tonight
Bert: Sorry could not make it guys, llllloooooooonnnngggg working hours
SmellySkidmark: Nib Msg on the server 4 u
Nibiru: Try now something weird just happened.
Gussy: servers down?
RobZee: Yes Gussy, as well as TS
SmellySkidmark: Everything is up and running again, smiley happy

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TS3 DETAILS

server address = xfactorracing.ddns.net

PW = FUN (IN CAPS)

Sandown500 v1.7 DX11

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3 years 1 month ago - 10 months 4 weeks ago #1 by Nibiru
Nibiru created the topic: Sandown500 v1.7 DX11
OK I lied this is my last update to this track :dash:

v1.7
DX11 ready
Changed some textures and material settings for concrete wall, Pit garages and tents
fixed flicker beta electrical signs

www.mediafire.com/file/dz58ibp2mbbwa8c/Sandown500_v1.7.rfcmp



v1.6
DX11 ready

www.mediafire.com/file/0axqq2ymckeq747/Sandown500_v1.6.rfcmp




I have done my last update to this track.

Sandown500 v1.51 (final)
DOWNLOAD v1.51 final


Its a big improvement from previous versions. Nearly like Oran
Like most tracks it looks its best in the early morning or afternoon
uninstall previous versions before installing

change log v1.51
fix non collidable guardrail

change log v1.5
New Garage made
New starters box
Added my guardrails
Added my tyre bundles
Rounded the ripples
New Sponsor billboards
Added brake markers on front and back straight
Removed all old objects (except for the stadium and crowd)
Better spec on road, ripples and guardrails
Animated Pitworker, Starterworker, Cameramen, Banners
Car reflections
Changed some lighting values
+more :)

change log v1.4
New terrain shader and vertex paint
Most of the TSO's updated
some texture changes
using the water shader on the water
ripples now have realroad

Change log v1.3
remapped race surface
remapped grass
2d trees now billboard trees
changed a lot of textures and shaders on track side objects







Last Edit: 10 months 4 weeks ago by Nibiru.
The following user(s) said Thank You: Bert, SmellySkidmark, Obbzy, Prophet

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3 years 1 month ago #2 by Nibiru
Nibiru replied the topic: Sandown500 v1.3
first post updated

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3 years 5 days ago #3 by Nibiru
Nibiru replied the topic: Sandown500 v1.4
I have a new version. First post updated

I have been trying to learn how to use the new terrain shader mainly for Morgan Park, but used Sandown as my Guinea Pig. It doesnt look too bad actually it made all the low res objects stand out badly to I have updated most of the TSO's

Hope you like it

www.mediafire.com/download/jyg22a272mkbb...andown500_v1.4.rfcmp

change log v1.4

New terrain shader and vertex paint
Most of the TSO's updated
some texture changes
using the water shader on the water
ripples now have realroad








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3 years 1 day ago #4 by jimcarrel
jimcarrel replied the topic: Sandown500 v1.4
Really like the update, really nice. Road texture more enjoyable too.
The following user(s) said Thank You: Nibiru

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2 years 8 months ago #5 by Nibiru
Nibiru replied the topic: Sandown500 v1.4
I'm going to or hope to update this track before the next V8 round.

I have done a lot of work on the pits and other things

A few shots of the garage and 1 extra








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2 years 8 months ago #6 by Nibiru
Nibiru replied the topic: Sandown500 v1.4
If any of you melbourne members can get photos around the track that would be very helpful.

I'm after the big features of the whole area, horse track and all. I want clear images of the different styles of horse marshal towers that go around the horse track. In things I've seen I can make out 2 or 3 different styles. But I can only get a mediocre looking photo of 1 kind. In the end I'm going to make my own version of the track but I want to surround this track with as many correct track side objects as possible first.

So please if you can or know someone who can it would be a great help

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2 years 8 months ago - 2 years 8 months ago #7 by Nibiru
Nibiru replied the topic: Sandown500 v1.5
I have done my last update to this track.

I have added my guardrails, re made the garage, re made starters box basically removed most of the old objects and replaced with new objects.

Added a better spec to the roads, ripples and guardrails and rounded the ripples.

Changed some of the lighting values. It nearly looks as good as Oran :)

Remove all old versions before installing

DOWNLOAD v1.5 final
Last Edit: 2 years 8 months ago by Nibiru.
The following user(s) said Thank You: Johnsxr8, SmellySkidmark, Obbzy

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2 years 8 months ago #8 by SmellySkidmark
SmellySkidmark replied the topic: Sandown500 v1.5
The inside wall at T3 in non-collidable , not sure if it's all the way like that, I got DQ'd checking :(

SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers

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2 years 8 months ago #9 by Nibiru
Nibiru replied the topic: Sandown500 v1.5
ok I'll look into it and update

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2 years 8 months ago #10 by Nibiru
Nibiru replied the topic: Sandown500 v1.5

SmellySkidmark wrote: The inside wall at T3 in non-collidable , not sure if it's all the way like that, I got DQ'd checking :(

SS


This has me confused. The object is set to be collidable in the scn of the rfcmp, but yes I can drive through it to. I'll try a few things and see if I can get it working.

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2 years 8 months ago #11 by Bert
Bert replied the topic: Sandown500 v1.5

Nibiru wrote:

SmellySkidmark wrote: The inside wall at T3 in non-collidable , not sure if it's all the way like that, I got DQ'd checking :(

SS


This has me confused. The object is set to be collidable in the scn of the rfcmp, but yes I can drive through it to. I'll try a few things and see if I can get it working.


Found the same thing and it looks like up toT5 too




I would have probably stolen cars - it would have given me the same adrenaline rush as racing.
(Valentino Rossi)

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2 years 8 months ago #12 by Nibiru
Nibiru replied the topic: Sandown500 v1.5

nipzon wrote:

Nibiru wrote:

SmellySkidmark wrote: The inside wall at T3 in non-collidable , not sure if it's all the way like that, I got DQ'd checking :(

SS


This has me confused. The object is set to be collidable in the scn of the rfcmp, but yes I can drive through it to. I'll try a few things and see if I can get it working.


Found the same thing and it looks like up toT5 too


Yeah the object is fairly big. I'm thinking that might be the issue. So I'll break it up into smaller pieces and see if that fixes it.

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2 years 8 months ago - 2 years 8 months ago #13 by Nibiru
Nibiru replied the topic: Sandown500 v1.51
Fixed the guardrail

DOWNLOAD v1.51

first post updated
Last Edit: 2 years 8 months ago by Nibiru.
The following user(s) said Thank You: SmellySkidmark

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10 months 4 weeks ago #14 by Nibiru
Nibiru replied the topic: Sandown500 v1.51
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10 months 4 weeks ago #15 by SmellySkidmark
SmellySkidmark replied the topic: Sandown500 v1.51
Hey I like that loading screen :drinks:

SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers
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