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SmellySkidmark: I posted it over on Outlaws shoutbox Gussy
SmellySkidmark: RF2 September update «check this»
Nibiru: Apex GT3s are now available «check this»
Seca: smelly pm mate
SmellySkidmark: LOTR V8s tonight @ Bathurst
SmellySkidmark: Rob check this.. «check this»
Gussy: Apex Modding GT3 Review! «check this»
Nibiru: thanks Gussy
=Fieldzy=: Hi just a quick note the am gt3 server may have a problem. The join button is not highlighting so time out thread shows up. The other xfactor servers are ok just the am-gt3 has a problem. Cheers Fieldzy see a few on you tonight.
RobZee: All good now...thanks Fieldzy
SmellySkidmark: TCRs @ Sydney Motorsport Park tonight
Seca: 1st Round of The Australasia GT3's Tonight
Seca: robzee you on
RobZee: yes..go to your discord
Seca: kk
Chrisrx: the rf2 analyzer isnt working. is their server issues?
Nibiru: Should be ok Chris
SmellySkidmark: V8s are on tonight @ The Goldy
Gussy: just for laughs. the rf2 monster truck «check this»
Chrisrx: cheers nibs
RobZee: Apex Modding has released v1.02 of the GT3's through Steam. Server 1 has been updated accordingly.
Seca: Racing tonight Guys !st round of the GT3's All going Well
SmellySkidmark: TCRs @ Highlands MSP Tonight
Seca: servers are down atm guys
Seca: nib or robzee you on ?
Seca: guys can we have the server retarted yours servers aint showing on Rf2 and teamspeak is down
SmellySkidmark: no luck so far Seca, looks like a job for Nib
RobZee: ALL servers and TS are now up. Modem issue fixed, thanks Nib.
Seca: thanks nib
SmellySkidmark: Server 2 now has the last round of the LOTR V8s @ Newcastle... make sure to turn your post effects off.
SmellySkidmark: Skyline GTR @ Barbagallo tonight
Gussy: Wait ....what? Newcastle track!
Bert: Lol yep not a bad drive either
SmellySkidmark: PM Gussy
SmellySkidmark: BTW anyone how would like a race in the Aussie Legends there's a race tonight our at Outlaws 8:30 start
SmellySkidmark: Outlaws info «check this»

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TS3 DETAILS

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Sandown500 v1.7 DX11

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3 years 8 months ago - 1 year 5 months ago #1 by Nibiru
Nibiru created the topic: Sandown500 v1.7 DX11
OK I lied this is my last update to this track :dash:

v1.7
DX11 ready
Changed some textures and material settings for concrete wall, Pit garages and tents
fixed flicker beta electrical signs

www.mediafire.com/file/dz58ibp2mbbwa8c/Sandown500_v1.7.rfcmp



v1.6
DX11 ready

www.mediafire.com/file/0axqq2ymckeq747/Sandown500_v1.6.rfcmp




I have done my last update to this track.

Sandown500 v1.51 (final)
DOWNLOAD v1.51 final


Its a big improvement from previous versions. Nearly like Oran
Like most tracks it looks its best in the early morning or afternoon
uninstall previous versions before installing

change log v1.51
fix non collidable guardrail

change log v1.5
New Garage made
New starters box
Added my guardrails
Added my tyre bundles
Rounded the ripples
New Sponsor billboards
Added brake markers on front and back straight
Removed all old objects (except for the stadium and crowd)
Better spec on road, ripples and guardrails
Animated Pitworker, Starterworker, Cameramen, Banners
Car reflections
Changed some lighting values
+more :)

change log v1.4
New terrain shader and vertex paint
Most of the TSO's updated
some texture changes
using the water shader on the water
ripples now have realroad

Change log v1.3
remapped race surface
remapped grass
2d trees now billboard trees
changed a lot of textures and shaders on track side objects







Last Edit: 1 year 5 months ago by Nibiru.
The following user(s) said Thank You: Bert, SmellySkidmark, Obbzy, Prophet

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3 years 8 months ago #2 by Nibiru
Nibiru replied the topic: Sandown500 v1.3
first post updated

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3 years 6 months ago #3 by Nibiru
Nibiru replied the topic: Sandown500 v1.4
I have a new version. First post updated

I have been trying to learn how to use the new terrain shader mainly for Morgan Park, but used Sandown as my Guinea Pig. It doesnt look too bad actually it made all the low res objects stand out badly to I have updated most of the TSO's

Hope you like it

www.mediafire.com/download/jyg22a272mkbb...andown500_v1.4.rfcmp

change log v1.4

New terrain shader and vertex paint
Most of the TSO's updated
some texture changes
using the water shader on the water
ripples now have realroad








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3 years 6 months ago #4 by jimcarrel
jimcarrel replied the topic: Sandown500 v1.4
Really like the update, really nice. Road texture more enjoyable too.
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3 years 3 months ago #5 by Nibiru
Nibiru replied the topic: Sandown500 v1.4
I'm going to or hope to update this track before the next V8 round.

I have done a lot of work on the pits and other things

A few shots of the garage and 1 extra








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3 years 3 months ago #6 by Nibiru
Nibiru replied the topic: Sandown500 v1.4
If any of you melbourne members can get photos around the track that would be very helpful.

I'm after the big features of the whole area, horse track and all. I want clear images of the different styles of horse marshal towers that go around the horse track. In things I've seen I can make out 2 or 3 different styles. But I can only get a mediocre looking photo of 1 kind. In the end I'm going to make my own version of the track but I want to surround this track with as many correct track side objects as possible first.

So please if you can or know someone who can it would be a great help

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3 years 2 months ago - 3 years 2 months ago #7 by Nibiru
Nibiru replied the topic: Sandown500 v1.5
I have done my last update to this track.

I have added my guardrails, re made the garage, re made starters box basically removed most of the old objects and replaced with new objects.

Added a better spec to the roads, ripples and guardrails and rounded the ripples.

Changed some of the lighting values. It nearly looks as good as Oran :)

Remove all old versions before installing

DOWNLOAD v1.5 final
Last Edit: 3 years 2 months ago by Nibiru.
The following user(s) said Thank You: Johnsxr8, SmellySkidmark, Obbzy

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3 years 2 months ago #8 by SmellySkidmark
SmellySkidmark replied the topic: Sandown500 v1.5
The inside wall at T3 in non-collidable , not sure if it's all the way like that, I got DQ'd checking :(

SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers

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3 years 2 months ago #9 by Nibiru
Nibiru replied the topic: Sandown500 v1.5
ok I'll look into it and update

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3 years 2 months ago #10 by Nibiru
Nibiru replied the topic: Sandown500 v1.5

SmellySkidmark wrote: The inside wall at T3 in non-collidable , not sure if it's all the way like that, I got DQ'd checking :(

SS


This has me confused. The object is set to be collidable in the scn of the rfcmp, but yes I can drive through it to. I'll try a few things and see if I can get it working.

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3 years 2 months ago #11 by Bert
Bert replied the topic: Sandown500 v1.5

Nibiru wrote:

SmellySkidmark wrote: The inside wall at T3 in non-collidable , not sure if it's all the way like that, I got DQ'd checking :(

SS


This has me confused. The object is set to be collidable in the scn of the rfcmp, but yes I can drive through it to. I'll try a few things and see if I can get it working.


Found the same thing and it looks like up toT5 too




I would have probably stolen cars - it would have given me the same adrenaline rush as racing.
(Valentino Rossi)

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3 years 2 months ago #12 by Nibiru
Nibiru replied the topic: Sandown500 v1.5

nipzon wrote:

Nibiru wrote:

SmellySkidmark wrote: The inside wall at T3 in non-collidable , not sure if it's all the way like that, I got DQ'd checking :(

SS


This has me confused. The object is set to be collidable in the scn of the rfcmp, but yes I can drive through it to. I'll try a few things and see if I can get it working.


Found the same thing and it looks like up toT5 too


Yeah the object is fairly big. I'm thinking that might be the issue. So I'll break it up into smaller pieces and see if that fixes it.

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3 years 2 months ago - 3 years 2 months ago #13 by Nibiru
Nibiru replied the topic: Sandown500 v1.51
Fixed the guardrail

DOWNLOAD v1.51

first post updated
Last Edit: 3 years 2 months ago by Nibiru.
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1 year 5 months ago #14 by Nibiru
Nibiru replied the topic: Sandown500 v1.51
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1 year 5 months ago #15 by SmellySkidmark
SmellySkidmark replied the topic: Sandown500 v1.51
Hey I like that loading screen :drinks:

SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers
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