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Nibiru: V8's at Hidden Valley tonight
Nibiru: Practice tonight @ Magnificent Park for Fridays enduro
SmellySkidmark: FVR Enduro Tonight 8:30
Gussy: Wont make enduro tonight. Have fun People!!
SmellySkidmark: PM Rob
RudzAUS777: Great race last night, thank you ! Well done Bert, Kelv and SS
Bert: Great racing thx guys. Love enduros:)
Bert: Loving the new enduro pack, don’t think simx knows what to do with the new ffb for the GTE’s and LMP2 cars. I had shit coming off all around me even messed up the steering usb convertor. The GT3 pack is awesome too. VR detail wow
SmellySkidmark: Aussie Legends tonight @ Toban
SmellySkidmark: Aussie Legends server now has @ Zanvoort ...
Bert: And Mugello please, seems like it is the only thing I can practice for.
SmellySkidmark: Server 1 now has V8s @ Townsville
SmellySkidmark: Server 3 has the FVRs @ Mugello
Bert: Thx SS
KELVIN4TOR: pm ss
SmellySkidmark: Back @ ya Kel
SmellySkidmark: RF2 June roadmap «check this»
SmellySkidmark: Aussie Legends tonight
Bert: Whaaaaat 20% chance of rain?
SmellySkidmark: what where?
Bert: Hahaha Putnam Park says 20%rain
Bert: All good, Nib has it covered with working wipers
Nibiru: :D
Nibiru: Marulan racetrack gets a face lift and name change «check this»
Bert: Glorious rain, rain drops collecting on the windows, working wipers and road reflection, well done Nib
Nibiru: Thanks Bert
Gussy: rain rain rain at Putnam
SmellySkidmark: Great vid Gussy
SmellySkidmark: Goodwood festival of speed live stream «check this»
Obbzy: Found a 'Game Booster' mode on my Anti virus. Went on the Enduro server and it seemed ok?
Might have to get on when there are a few about & test to see if the connection holds... :)
SmellySkidmark: Good, I hope it's fixed m8
SmellySkidmark: Monday night in the Aussie Legends would be an excellent test night Obbzy
Obbzy: Discoed again last night/ :(
SmellySkidmark: Aussie Legends tonight, wet tyres required
Nibiru: Bathurst to get 2nd layout to bring back the bikes «check this»

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TS3 DETAILS

server address = xfactorracing.ddns.net

PW = FUN (IN CAPS)

Sandown500 v1.7 DX11

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3 years 4 months ago - 1 year 1 month ago #1 by Nibiru
Nibiru created the topic: Sandown500 v1.7 DX11
OK I lied this is my last update to this track :dash:

v1.7
DX11 ready
Changed some textures and material settings for concrete wall, Pit garages and tents
fixed flicker beta electrical signs

www.mediafire.com/file/dz58ibp2mbbwa8c/Sandown500_v1.7.rfcmp



v1.6
DX11 ready

www.mediafire.com/file/0axqq2ymckeq747/Sandown500_v1.6.rfcmp




I have done my last update to this track.

Sandown500 v1.51 (final)
DOWNLOAD v1.51 final


Its a big improvement from previous versions. Nearly like Oran
Like most tracks it looks its best in the early morning or afternoon
uninstall previous versions before installing

change log v1.51
fix non collidable guardrail

change log v1.5
New Garage made
New starters box
Added my guardrails
Added my tyre bundles
Rounded the ripples
New Sponsor billboards
Added brake markers on front and back straight
Removed all old objects (except for the stadium and crowd)
Better spec on road, ripples and guardrails
Animated Pitworker, Starterworker, Cameramen, Banners
Car reflections
Changed some lighting values
+more :)

change log v1.4
New terrain shader and vertex paint
Most of the TSO's updated
some texture changes
using the water shader on the water
ripples now have realroad

Change log v1.3
remapped race surface
remapped grass
2d trees now billboard trees
changed a lot of textures and shaders on track side objects







Last Edit: 1 year 1 month ago by Nibiru.
The following user(s) said Thank You: Bert, SmellySkidmark, Obbzy, Prophet

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3 years 4 months ago #2 by Nibiru
Nibiru replied the topic: Sandown500 v1.3
first post updated

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3 years 3 months ago #3 by Nibiru
Nibiru replied the topic: Sandown500 v1.4
I have a new version. First post updated

I have been trying to learn how to use the new terrain shader mainly for Morgan Park, but used Sandown as my Guinea Pig. It doesnt look too bad actually it made all the low res objects stand out badly to I have updated most of the TSO's

Hope you like it

www.mediafire.com/download/jyg22a272mkbb...andown500_v1.4.rfcmp

change log v1.4

New terrain shader and vertex paint
Most of the TSO's updated
some texture changes
using the water shader on the water
ripples now have realroad








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3 years 2 months ago #4 by jimcarrel
jimcarrel replied the topic: Sandown500 v1.4
Really like the update, really nice. Road texture more enjoyable too.
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2 years 11 months ago #5 by Nibiru
Nibiru replied the topic: Sandown500 v1.4
I'm going to or hope to update this track before the next V8 round.

I have done a lot of work on the pits and other things

A few shots of the garage and 1 extra








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2 years 11 months ago #6 by Nibiru
Nibiru replied the topic: Sandown500 v1.4
If any of you melbourne members can get photos around the track that would be very helpful.

I'm after the big features of the whole area, horse track and all. I want clear images of the different styles of horse marshal towers that go around the horse track. In things I've seen I can make out 2 or 3 different styles. But I can only get a mediocre looking photo of 1 kind. In the end I'm going to make my own version of the track but I want to surround this track with as many correct track side objects as possible first.

So please if you can or know someone who can it would be a great help

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2 years 11 months ago - 2 years 11 months ago #7 by Nibiru
Nibiru replied the topic: Sandown500 v1.5
I have done my last update to this track.

I have added my guardrails, re made the garage, re made starters box basically removed most of the old objects and replaced with new objects.

Added a better spec to the roads, ripples and guardrails and rounded the ripples.

Changed some of the lighting values. It nearly looks as good as Oran :)

Remove all old versions before installing

DOWNLOAD v1.5 final
Last Edit: 2 years 11 months ago by Nibiru.
The following user(s) said Thank You: Johnsxr8, SmellySkidmark, Obbzy

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2 years 10 months ago #8 by SmellySkidmark
SmellySkidmark replied the topic: Sandown500 v1.5
The inside wall at T3 in non-collidable , not sure if it's all the way like that, I got DQ'd checking :(

SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers

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2 years 10 months ago #9 by Nibiru
Nibiru replied the topic: Sandown500 v1.5
ok I'll look into it and update

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2 years 10 months ago #10 by Nibiru
Nibiru replied the topic: Sandown500 v1.5

SmellySkidmark wrote: The inside wall at T3 in non-collidable , not sure if it's all the way like that, I got DQ'd checking :(

SS


This has me confused. The object is set to be collidable in the scn of the rfcmp, but yes I can drive through it to. I'll try a few things and see if I can get it working.

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2 years 10 months ago #11 by Bert
Bert replied the topic: Sandown500 v1.5

Nibiru wrote:

SmellySkidmark wrote: The inside wall at T3 in non-collidable , not sure if it's all the way like that, I got DQ'd checking :(

SS


This has me confused. The object is set to be collidable in the scn of the rfcmp, but yes I can drive through it to. I'll try a few things and see if I can get it working.


Found the same thing and it looks like up toT5 too




I would have probably stolen cars - it would have given me the same adrenaline rush as racing.
(Valentino Rossi)

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2 years 10 months ago #12 by Nibiru
Nibiru replied the topic: Sandown500 v1.5

nipzon wrote:

Nibiru wrote:

SmellySkidmark wrote: The inside wall at T3 in non-collidable , not sure if it's all the way like that, I got DQ'd checking :(

SS


This has me confused. The object is set to be collidable in the scn of the rfcmp, but yes I can drive through it to. I'll try a few things and see if I can get it working.


Found the same thing and it looks like up toT5 too


Yeah the object is fairly big. I'm thinking that might be the issue. So I'll break it up into smaller pieces and see if that fixes it.

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2 years 10 months ago - 2 years 10 months ago #13 by Nibiru
Nibiru replied the topic: Sandown500 v1.51
Fixed the guardrail

DOWNLOAD v1.51

first post updated
Last Edit: 2 years 10 months ago by Nibiru.
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1 year 1 month ago #14 by Nibiru
Nibiru replied the topic: Sandown500 v1.51
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1 year 1 month ago #15 by SmellySkidmark
SmellySkidmark replied the topic: Sandown500 v1.51
Hey I like that loading screen :drinks:

SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers
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