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SmellySkidmark: I posted it over on Outlaws shoutbox Gussy
SmellySkidmark: RF2 September update «check this»
Nibiru: Apex GT3s are now available «check this»
Seca: smelly pm mate
SmellySkidmark: LOTR V8s tonight @ Bathurst
SmellySkidmark: Rob check this.. «check this»
Gussy: Apex Modding GT3 Review! «check this»
Nibiru: thanks Gussy
=Fieldzy=: Hi just a quick note the am gt3 server may have a problem. The join button is not highlighting so time out thread shows up. The other xfactor servers are ok just the am-gt3 has a problem. Cheers Fieldzy see a few on you tonight.
RobZee: All good now...thanks Fieldzy
SmellySkidmark: TCRs @ Sydney Motorsport Park tonight
Seca: 1st Round of The Australasia GT3's Tonight
Seca: robzee you on
RobZee: yes..go to your discord
Seca: kk
Chrisrx: the rf2 analyzer isnt working. is their server issues?
Nibiru: Should be ok Chris
SmellySkidmark: V8s are on tonight @ The Goldy
Gussy: just for laughs. the rf2 monster truck «check this»
Chrisrx: cheers nibs
RobZee: Apex Modding has released v1.02 of the GT3's through Steam. Server 1 has been updated accordingly.
Seca: Racing tonight Guys !st round of the GT3's All going Well
SmellySkidmark: TCRs @ Highlands MSP Tonight
Seca: servers are down atm guys
Seca: nib or robzee you on ?
Seca: guys can we have the server retarted yours servers aint showing on Rf2 and teamspeak is down
SmellySkidmark: no luck so far Seca, looks like a job for Nib
RobZee: ALL servers and TS are now up. Modem issue fixed, thanks Nib.
Seca: thanks nib
SmellySkidmark: Server 2 now has the last round of the LOTR V8s @ Newcastle... make sure to turn your post effects off.
SmellySkidmark: Skyline GTR @ Barbagallo tonight
Gussy: Wait ....what? Newcastle track!
Bert: Lol yep not a bad drive either
SmellySkidmark: PM Gussy
SmellySkidmark: BTW anyone how would like a race in the Aussie Legends there's a race tonight our at Outlaws 8:30 start
SmellySkidmark: Outlaws info «check this»

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server address = xfactorracing.ddns.net

PW = FUN (IN CAPS)

Sandown500 v1.7 DX11

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1 year 5 months ago #16 by Nibiru
Nibiru replied the topic: Sandown500 v1.51
First post updated

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1 year 5 months ago #17 by Nibiru
Nibiru replied the topic: Sandown500 v1.51
First post updated V1.7
The following user(s) said Thank You: Bert, Obbzy, paps, =Fieldzy=

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1 year 5 months ago #18 by paps
paps replied the topic: Sandown500 v1.7 DX11
Thank You. :)
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1 year 5 months ago #19 by Bert
Bert replied the topic: Sandown500 v1.7 DX11
Hi guys,

Don't know if anyone reported that after T1 the tyre barrier is a drive thru about 25%-100% of the wall.

Man in VR it feels like I time warped to Sandown. Great work. I have a bit of stuttering leaving pits then it settles, passing pits on the straight fps is normal
:good: :good: :good:




I would have probably stolen cars - it would have given me the same adrenaline rush as racing.
(Valentino Rossi)
The following user(s) said Thank You: Nibiru, Obbzy

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1 year 5 months ago #20 by Nibiru
Nibiru replied the topic: Sandown500 v1.7 DX11
Thanks nipzon Ill check it out.

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1 year 5 months ago #21 by Nibiru
Nibiru replied the topic: Sandown500 v1.7 DX11
I can't find a problem with any of the tyre walls. They are all set to collide. Maybe I'll have to make collision walls :dash:

nipzon wrote: Hi guys,

Don't know if anyone reported that after T1 the tyre barrier is a drive thru about 25%-100% of the wall.

Man in VR it feels like I time warped to Sandown. Great work. I have a bit of stuttering leaving pits then it settles, passing pits on the straight fps is normal
:good: :good: :good:

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