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Nibiru: What mods the FVR V8s or the Aussie Legends?
SmellySkidmark: hiya Nib, wb m8y
Nibiru: Oooo thanks SS
Bert: Hi SS, the test server last night only had the Hlden and Nissan. Is there a problem with the ford?
SmellySkidmark: Yes there's a problem putting them on the server because FVR have done it with 2 updates, however the server will only let you do 1 update to a file (rfcmp). So we're waiting for them to sort this out. How do you like the mod?
Bert: Haven't had much time to test them as my single player crashes. So last night was the first opportunity. Not sure what brand to go for this year either. Looking to do some testing tonight. Thx for putting up a server
SmellySkidmark: I find the tyres to be inconsistent & overheat fast, and wear out quick as well, imho
Mullerdylan32: The tracks for the v8 supercar series tailed bend and Newcastle is what I am looking for
SmellySkidmark: First round of the Summer Series tonight
Gussy: where do i find the details for tonight just got back from holidays and keen to get into it
RobZee: On steam Gussy..Radical SR3-RSX @ Mallala
Bert: Sorry to miss out, got round the clock shifts again
HSV_PETE: Just tried the new V2.5 V9Bcorsa mod......wow! What a great drive. They have fixed up a lot things such as the chronic understeer....a very immersive drive...plus they have alll the liveries from the 2016, 2017 and 2018 seasons....there are over 13 aussie tracks now available with a few more coming soon....beats the hell out of the FVR mod.....makes getting Assetto Corsa worthwhile!
HSV_PETE: I forgot to mention that the mod has the new ZB Holden as well.
Bert: Do you have a link @HSV_PETE
HSV_PETE: `Here is the link «check this» l0y
Bert: Thx m8
SmellySkidmark: Fez check this Monitor, it's free-sync but it's a good price... «check this»
SmellySkidmark: Anyone that bought the 2nd GT3 pack, you can get the Aston Martin now
Bert: Got mine
SmellySkidmark: NIB an alternative to test «check this»
Seca: Are you Guys doing a 12hr Endurance Race?
Seca: We are looking at running our Australasia Bathurst Enduro, just finalising dates. We are tossing up between the 27th (week before the race), 3rd (day of the actual race) or the 10th (week after the actual race). Do you guys have a preference? We will be getting main post up with details etc in the next day or so.
SmellySkidmark: Round 2 of the Radicals @ Bridgehampton tonight
SmellySkidmark: Server 2 updated to the next round @ Crystal Palace
SmellySkidmark: Round 4 of the Radicals tonight @ Crystal Palace
SmellySkidmark: Server 2 now has the Radicals @ Limerock Park for round 5
SmellySkidmark: Round 5 of the Radicals tonight
fez: pm sent ss and rob
SmellySkidmark: 1 back to you
SmellySkidmark: Radicals has moved to Tuesday nite
SmellySkidmark: Radicals @ Croft tonite
Gussy: can anyone pm me a link for the supercars skin templates for the 6.93?
fez: ss,rob, can either of you update the flat6 server to x3 tyres x3 fuel. thanks :)
RobZee: Done, Fez
SmellySkidmark: Server 2 now has the last race of the Radicals, track has been changed to SMP

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server address = xfactorracing.ddns.net

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Barbagallo (Darren Blythe AC Conversion) Green Light v2.1 released 16/06/18

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2 years 8 months ago - 6 months 2 weeks ago #1 by Nibiru
Nibiru created the topic: Barbagallo (Darren Blythe AC Conversion) Green Light v2.1 released 16/06/18
I'm very excited to say that Darren Blythe has given me permission to convert his Assetto Corsa track over to rFactor 2. For those that haven't seen his track it's the best barbagallo that's been made.

Finally finished the track and I'm very pleased with the way it looks.
Hexagramme has made a new cam file which is very good.
Thanks to everyone the helped and tested the track along the way. :good:

Hope you like it

Version 2.3 now available on STEAM

Version 2.3
Fixed missing objects
Fixed AI flipping.

Version 2.2
Fixed AI driving through the big kerb at the last turn
Fixed objects that didn't receive night lights
Reduced the intensity of the night lights
Added new real road and real kerb shaders
Added new rain FX
Replaced some objects
changed some material settings.

steamcommunity.com/sharedfiles/filedetails/?id=768933002

V2.1 Change log
Adjusted the nightlights intensity
Fixed some objects not receiving nightlights


V2.0 Change log
DX11 Ready

steam workshop: steamcommunity.com/sharedfiles/filedetails/?id=768933002

v1.0 Change Log
Lowered the lip on the edge of the track to fix the AI
fixed some z-fighting on some objects
redbull tents now cast a shadow
new cam file
Retextured the railing on the G stand
made the uvw mapping of the cube map on the windows smaller and reduced the reflectiveness

v0.9 Change Log

All rFactor 2 features added
2 layouts (long, Short)
Nightlighting
realroad
terrain Radiosity Pass
new terrain shader
wet reflections
Animated objects
Billboard trees and shrubs
added grass verge
re-textured all objects
albedo maps
Ambient Occlusion maps made for some objects
Graphic detail settings (med, low)


V0.75 CHANGE LOG

Added more crowd and progressing thinker as you move to race
Replaced sitting crowd with billboards
Adjusted wet reflections
Fixed some gaps in the mesh
Added Night lighting
Added lights on the garage roof
Made some animated crowd banners
Made some textures for the transporters
Added some more cars, buses, RV's and transporters to the car park.
Started setting up graphic detail settings. Medium Graphic settings removes a lot of objects to gain FPS.
Adjusted the window texture settings


Here are some screen shots out of Gjed







Last Edit: 6 months 2 weeks ago by Nibiru.
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2 years 8 months ago #2 by D.Painter
D.Painter replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light
Looks great and it's about time we started seeing these track re-built. The Barbagallo track we're using now is a conversion from rFactor and that was brought over from F1 Challenge. Yes! that's how old it really is! Same as ORSM's Sandown, Hidden Valley and Adelaide plus a version of pukekohe. I think that one has a new version made for rF2 with the new corners in it but I could be wrong. It maybe just the same track with them added. I know the Barbagallo that has the new pit lane in it was just a update and the pits were added. Still a reasonable track to race on in rF2. Like Sandown. Not your version though Nibiru. Not tried that one yet.

Been trying a version of Queensland Raceway, It's horrid! Really low quality textures, near no feel to it. It's flat to the feel but using the Track map plug-in you can see the bumps by the way the tyres loose grip and get it again. It's nearly the only guide to the bumps even being there. I hope you may consider re-working a version of this track. It really needs it badly! The rFactor1 version was better then this one is.
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2 years 7 months ago #3 by Nibiru
Nibiru replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light
All going well I'll have this ready for testing Friday or Saturday
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2 years 7 months ago - 2 years 7 months ago #4 by Nibiru
Nibiru replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light
BETA is ready for testing. There are still a few things to do BUT I really want feedback from you guys about any issues or things that could be improved. I want to make this track the best I can so I need your feedback.

Please don't promote the download link as this is only BETA !!. There will be a final release soon!

Hope you like it

www.mediafire.com/download/5j648azbqf5jj4o/Barbagallo_v07.rfcmp
Last Edit: 2 years 7 months ago by Nibiru.
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2 years 7 months ago #5 by Nibiru
Nibiru replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light
I'm getting some mixed reports about the No Rain Zones......Some say it rains in the garage others say no rain in garage.

Can I get some feedback on that guys

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2 years 7 months ago #6 by =Fieldzy=
=Fieldzy= replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light
No rain inside garage. Turn 4 left handside before the right at top of hill when left hand tyres touch the grass a penalty for corner cutting shows. Happen twice at speed. When going slow it doesn't appear.?
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2 years 7 months ago - 2 years 7 months ago #7 by Nibiru
Nibiru replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light

=Fieldzy= wrote: No rain inside garage. Turn 4 left handside before the right at top of hill when left hand tyres touch the grass a penalty for corner cutting shows. Happen twice at speed. When going slow it doesn't appear.?


Thanks Fieldzy.......The cut track will be the cut track threshold settings in the GDB.


I have Hexagramme working on CAM and possible AIW files

Got some progress the last few days. Made my first Ambient Occlusion maps and added night lighting.
Last Edit: 2 years 7 months ago by Nibiru.

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2 years 7 months ago #8 by Nibiru
Nibiru replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light
Some progress








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2 years 7 months ago #9 by Obbzy
Obbzy replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light
Looking good Nib. :good:

One thing. The Short version doesn't have a setups folder, and it doesn't default to the standard Barbagallo folder either?

Apart from that so far I can't fault it...

OBBZY
"After the third flip, I lost control" - Don Roberts
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2 years 7 months ago - 2 years 7 months ago #10 by SmellySkidmark
SmellySkidmark replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light
Ok I don't get rain in my garage, however 2 x rf2 has crashed putting on rain tyres. I did notice before the first crash that there was a yellow flag for 4 flag marshals 3 on main straight & 1 at turn 3? but no green flag after the yellow. Relaunch next test it was 2x yellow with a green flag at start/finish line, so it werked ok there ??? /me scratches me head
Frame rates in the 90s
edit : maybe it needs a bit more concrete runoff on turn 5 and probably abit longer too

SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers
Last Edit: 2 years 7 months ago by SmellySkidmark.
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2 years 7 months ago #11 by Nibiru
Nibiru replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light
Thanks for the feedback guys

Short track setup folder fixed

Does it happen on all mods SS or only 1?

I have adjusted the wet reflections

and added lights in the garage





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2 years 7 months ago #12 by SmellySkidmark
SmellySkidmark replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light
Ahh only the V8s tested so far

SS



"Our Lady of Blessed Acceleration, don't fail me now."
Elwood Blues - The Blues Brothers

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2 years 7 months ago - 2 years 7 months ago #13 by Nibiru
Nibiru replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light
Before and after shots of the bridge with ambient Occlusion added

Before



After

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Last Edit: 2 years 7 months ago by Nibiru.
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2 years 7 months ago #14 by =Fieldzy=
=Fieldzy= replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light
the v8 rain tyre have a problem so it is not the track. It happen on every track I'm looking in to it today.
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2 years 7 months ago #15 by Obbzy
Obbzy replied the topic: Barbagallo (Darren Blythe AC Conversion) Green Light
Did some more testing tonight using the new URD EGTs. The track is amazing.
Very immersive. Can't seem to find any major, or minor, faults.
Looking forward to see what the next 'update' is like.
The URDs aren't too bad either.

OBBZY
"After the third flip, I lost control" - Don Roberts
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