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Mallala AC conversion

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3 months 3 weeks ago - 3 months 2 weeks ago #1 by Nibiru
Nibiru created the topic: Mallala AC conversion
Thanks to Flashcrow for allowing me to convert his AC track.

A BIG thanks to SS for making the AIW and CAM files

v0.98 is ready for testing. It is now on STEAM.

Please leave any feedback below

steamcommunity.com/sharedfiles/filedetails/?id=1433873249

www.mediafire.com/file/1c79997dqsfwv9q/Mallala_v098.rfcmp

v0.98 change log
Adjusted nightlighting
Made start/finish signs and textures
Remade advert sign textures
Changed skid mark texture
Adjusted some textures








Last Edit: 3 months 2 weeks ago by Nibiru.
The following user(s) said Thank You: SmellySkidmark, Obbzy, paps

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3 months 2 weeks ago #2 by Nibiru
Nibiru replied the topic: Mallala AC conversion
The start finish sign on this track is a 2d object so I made a new sign and played with a new program called MudBox (made by the same people as 3ds max)
With the correct UV mapping made in 3dsmax when you put the object in mudbox you can paint straight on the object and get new texture layers to add to your template.

Here are 2 shots first is the object from 3ds max with an Ambient Occlusion map made.
the 2nd is after I painted it in mudbox.

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The following user(s) said Thank You: SmellySkidmark, Obbzy

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3 months 2 weeks ago #3 by Nibiru
Nibiru replied the topic: Mallala AC conversion
First post updated

v0.98 change log
Adjusted nightlighting
Made start/finish signs and textures
Remade advert sign textures
Changed skid mark texture
Adjusted some textures






The following user(s) said Thank You: Bert, SmellySkidmark

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