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SmellySkidmark: All good Shifty, you can drop 1 round in the series
SmellySkidmark: Server updated with latest BOP on the GT3s
Goanna: The GT3's that weren't updated the other day have been updated....all GT3's now v3.58/3.59
Goanna: just a version number change, so that all are on same version
SmellySkidmark: Thanks Goanna
SmellySkidmark: Server updated, again
SmellySkidmark: If you have problems getting onto the server uninstall the mod, then try the server again
Mike: If you're doing tonights race,21 March, make sure you start early. rF2 wiil update,slowly.
OR~ShiftyLynel: Hey guys, any change to qualy start time with daylight saving ending this weekend, or keeping things as they are?
Package: Hey Shifty - it stays as 9pm AEST for Qually
OR~ShiftyLynel: Thanks Rickpack, see you tonight!
knackers: Evening Gents, travelling home from interstate with work and not going to get home in time to race. Have a great night and a top easter.
Dug: Very informative James, Cheers
Package: Due to track issues we have moved the next round of the GT3's to Buddh GP track. This has been the site of the Indian Grand prix so should make some great racing.
SmellySkidmark: Derver updated to 1133
SmellySkidmark: err Server updated too
Package: Apologies Or-Duke for the 1st race I was a bit aggressive around the outside of the last corner. I thought I was giving room but in the replay It didn't appear so.
FalconEL: Having some drama with Croft not loading properly gents, can I get you to check this out for us Smelly/Rob?
SmellySkidmark: It's the paid version of Croft it's $11 on Steam «check this»
RobZee: Series 2 of the GT3's starting Tuesday, 9th May «check this»
KoiL: Hi Rick,
SmellySkidmark: Hi Koil
SmellySkidmark: try server 2
Package: Please be aware next season starts at 8:30pm AEST not 9pm. If anyone has any issues and cant make it please let me know.
Mike: In the new series 2, do you have to change front and back tyres or only one or the other?
SmellySkidmark: All 4 Mike
Goanna: There’s been a hotfix update overnight, wouldn’t recommend updating servers at this point, been a few reports of server’s crashing
SmellySkidmark: Thanks Goanna, I did an update last night, I think it was before the newest update was released.
Goanna: They announced it about 11pm last night, so if you did the update before then you should be safe. Apparently the crash is happening when going to race whether natural flow or using the got to race command.
Goanna: A fix for the broken rF2 fix came out overnight
SmellySkidmark: Thanks Goanna
SmellySkidmark: Server updated
Mike: Apologies to Robzee, just checked the replay from last Tuesday at Palm Beach, I turned in, but didn't realize you were as far along side of me as you were and punted you off track, should have redressed :(
RobZee: All good Mike.
SmellySkidmark: Temp race server up, search in internet for, Xfactor23 GT3 S2 BK
SmellySkidmark: search in Multiplayer, internet for, Xfactor23 GT3 S2 BK

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Triple screen frame rate

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7 years 5 months ago #1 by Boldaussie
Boldaussie created the topic: Triple screen frame rate
Hi guys, Nipzon's problems have forced me into triple screens. In spite of having only a mid range r9 280 graphics card knowing full well the fps issues people have on rfactor2 with triple screens and multiview. Something I have found, profound, total rubbish for everyone else I have no idea. But fell across it by chance. I use AMD.......for Nvidia I have no idea if its applicable. When I set up AMD eyefinity I initially set it up as 1 5760 X 1080 screen stretched across the 3 monitors. Ran rfactor2 and set the display so it used multiview and away I went. Well Mag park was my choice and on the same settings otherwise used for single monitor use :laugh: 23 frames per sec....Off with multiview and happily at my preset 60fps max. That is perfectly fine by me actually as it displays just as my single monitor set up but I could now see my mirrors...
Not the point though as I need fps in multiview. Followed Spinellis (ISI forum graphics guru) advice and turned down shadows, reflections etc and aa and stuff, I'll do a screen shot at some point. Anyhow, that did SFA to improve the framerate.

Ok, I am not going to bore you with my experiments, skip to the chase Al.

I reset up my eyefinity after failing to improve FPS and set it up for 3 seperate screens as I usually use 2 anyway. All were set up at 1920 X1080. Got bored and kicked off rfactor2 without a second thought and realized I hadn't changed the screen setup didn't worry and loaded fine, mag park again and I was triple screened in MULTIVIEW. Bugger says I and hit race and my FPS was 55+ and even with heavy shadows never went below 46FPS with 10 AI on track racing.

So boys and girls, if you are having trouble do as I did, set up 3 seperate screens of your preferred resolution, change the display settings in rfactor2 to combine the total resolutions, select windowed AND multiview and hopefully you will have a good frame rate , you will have to reduce shadows and reflections to low, and nothing else set above high. aa to no more than 8

Feedback welcome good or bad. I'm still testing,

Allan
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7 years 5 months ago #2 by Bert
Bert replied the topic: Triple screen frame rate
Found this post in RD about graphics setting in rf2 and nvidia control panel,

www.racedepartment.com/threads/rf2-graph...-check-first.106607/

If you have graphic bugs. Check these things first:

If you ever had changed something in the nvidia control panel in the past. Your graphic bugs might be still present.

- Set your nvidia control panel for rFactor 2 to default !!! It messes with the Config.ini and cache !!!
- Clean up your "UserData/log/CBash" and "UserData/log/shader" folder
- Remove the player.json and config.ini (cut/past to desktop to keep a back-up)
- launche rF2 it will create a new clean config.ini and player.json.
- set your graphic settings again: only use settings available in rF2.


Quote from Tuttle (ISI Dev)

Starting from a clean installation, with a clean player/config file, the best way to proceed with graphics settings is to JUST use ingame settings, pushing on high AA levels and anisotropic filtering x8 or x16 (and of course good track/car quality settings)...and that without overriding anything via inspector and/or CCP.

(Also HDR must be ON if you want a proper modern lighting.)

This way you can load the game and check how it looks. If you see trees are looking properly (no alpha jaggies) and texture are sharp enough to see details into it (aniso texture filtering), you can decide to be happy (and stop tweaking)...or start experimenting extra settings, outside the game.

But this is the time where you can mess with profiles and configs, so you have to check every single step, and every single click you are doing with CCPs and inspectors, to see how things are working. May happen a CCP/Inspector change is going to mess the config.ini and cache... and you can't just roll back from those settings, without cleaning up that file (aka generating a brand new one). Same for the Players.JSON and Transparency AA, or xpaa, using False to make wrong trees looking better and then making correct trees looking wrong.

Still, the easy way to make the game looking at best, is to go easy peasy, with standard ingame settings. This is where you are working inside our choices, instead playing with a very big mix of variables we can't control.




I would have probably stolen cars - it would have given me the same adrenaline rush as racing.
(Valentino Rossi)
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7 years 5 months ago - 7 years 5 months ago #3 by Boldaussie
Boldaussie replied the topic: Triple screen frame rate
That's great, thank you Nipzon. Nvidia user help is appreciated.

Hi again, quick update to my first post. With my system, low spec AMD graphics card trying to run multiview. Due to this I may see something others with higher spec graphics cards may not see and once again may not be applicable to these users or not be applicable to nvidia graphics card users. My usual fps is between 45 and 60 fps ( it is capped at 60 ) so could possibly go higher but I doubt it. At times when having first loaded rfactor2, either single or multiplayer, when I start to race and check fps at times it is as low as 15 fps and nothing I do in game changes that.

The solution is a a nuisance, but to date works perfectly for me. All I have done is leave the track out to the launchers "first" window ( NOT closing rfactor2 down completely and restarting ) and then simply restart either single or multiplayer and I'm back to 45+ fps. I find the sim quite playable at this although many would cringe that I do....Not tested with other than AI on track though.

The reason I even mention this is those that are having issues with stuttering or input lag when usually able to run far more fps than 60 but capping at 60 OR not monitoring frame rate, may see a similar frame rate drop that I do on game start but not be aware of it. If that is the case and the frame rate is lower than the "norm" for you when running rfactor2, when extra detail, heavier shadows or more vehicles on track occur AND the normal fps drop applicable to that, may see some of the symptoms this post is trying to solve come to the fore to some extent.

It may or may not help anyone but like anything I suggest it will do no harm to try if you experience some issues while using rfactor2.
Last Edit: 7 years 5 months ago by Boldaussie. Reason: clarification

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