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SmellySkidmark: Server is updated to the current release candidate 1131, for testing
Goanna: Temp workaround to have setups showing in MP. Start rF2 and go to SP and assign a setup to your car.... Join server and setups should be available (can save/assign/delete etc). Downside is you'll need to do this every time you want to join a server
SmellySkidmark: Thanks Goanna I was just about to Quote you
SmellySkidmark: The server is back 1130 AGAIN! Still got setup issues
SmellySkidmark: TS is down for a bit, use Outlaws TS tonight
SmellySkidmark: Server updated to the RC 1131
SmellySkidmark: LIVE coverage from Sandown «check this»
SmellySkidmark: Opps thats Saturday, heres Sunday live «check this»
SmellySkidmark: Server has been updated to the newest build 1131, (betas = None)
SmellySkidmark: Server updated still build 1131
SmellySkidmark: Island Magic Phillip Island Sunday Live «check this»
RobZee: A short Summer Holiday Series to start soon! «check this»
Mike: Can someone give me the TS details and PWs please and server PW.. new install and I'm panickin
Mike: Took the dot, punctuation mark, off the end of the TS server name, and it worked of course. The league server PW came back to me in a brief moment when my memory actually worked. I'm writing it down, as Stan would say.
SmellySkidmark: I'm not going there ^^^
SmellySkidmark: Thanks GD
SmellySkidmark: PM Rickpack
RobZee: Congratulations to Chris Donnelly, Rickpack and SS on their podiums in the Mitsubishi Evo series!
These cars were insane, but also a lot of fun. producing some very close racing right across the field.
Bad luck for Sputnik, who was plagued by technical issues throughout the series.
Thank you to everyone that competed to make this series a very enjoyable one. «check this»
RobZee: A short 6 week Summer series is starting on Tuesday, 27th December. The mod is the FIA GT1's, hosted by Rickpack and Chris Donnelly. All welcome to drop in for a drive (and a drink) over the holdays!.ahttp://www.xfactorracing.com/index.php/forum/2020-tuesday-night-championships/11278-gt-1-summer-series-2022
Dug: Merry Christmas All
Mike: hope you all have a Merry Christmas
Obbzy: Been a while, but Merry Christmas & Happy New Year to all you good people.
Package: Round one of the GT1 series starts tonight for 6 rounds. 1x 15 minute race with reverse top ten from qualifying, then 1x 30 min race with the grid in qualifying order. Double points for the second race.
ZED: hey all... might join you for this seiries
Goanna: Happy New Year everyone, I hope you all have a safe, healthy and prosperous 2023.
SmellySkidmark: Mike & Monroe we have turned on Traction Control & ABS on the server, please try them to see if they help with these cars in the Summer Series, the hot keys are F8 & F9 I think
Mike: OK. Thanks S S.
OR~ShiftyLynel: Hey all, just wanted to confirm qualy time tonight, as there was a discrepancy between a couple of posts. Hoping to make it to this one
SmellySkidmark: Hiya Shifty, it's 9pm edst or 8pm fer u blokes in Qld
FalconEL: Hi all, FYI, we've changed from next Tuesday's FIA GT1 Summer Series track from Snetterton 300 back to the Snetterton 200 layout. Cheers, CD.
RobZee: There is an issue with the advertised track (Bahrain) for the final round of the GT1's. Track has been changed to Oulten Park
RobZee: For the moment anyway
SmellySkidmark: Don't click those links... bye bye Buy-Soft-mit
FalconEL: You clicked on it didn't you Smelly. Lifetime supply of herbal viagra heading your way!
SmellySkidmark: Are you wanting some, I've got extra on order if you need some

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Triple screen frame rate

  • Boldaussie
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7 years 1 month ago #1 by Boldaussie
Boldaussie created the topic: Triple screen frame rate
Hi guys, Nipzon's problems have forced me into triple screens. In spite of having only a mid range r9 280 graphics card knowing full well the fps issues people have on rfactor2 with triple screens and multiview. Something I have found, profound, total rubbish for everyone else I have no idea. But fell across it by chance. I use AMD.......for Nvidia I have no idea if its applicable. When I set up AMD eyefinity I initially set it up as 1 5760 X 1080 screen stretched across the 3 monitors. Ran rfactor2 and set the display so it used multiview and away I went. Well Mag park was my choice and on the same settings otherwise used for single monitor use :laugh: 23 frames per sec....Off with multiview and happily at my preset 60fps max. That is perfectly fine by me actually as it displays just as my single monitor set up but I could now see my mirrors...
Not the point though as I need fps in multiview. Followed Spinellis (ISI forum graphics guru) advice and turned down shadows, reflections etc and aa and stuff, I'll do a screen shot at some point. Anyhow, that did SFA to improve the framerate.

Ok, I am not going to bore you with my experiments, skip to the chase Al.

I reset up my eyefinity after failing to improve FPS and set it up for 3 seperate screens as I usually use 2 anyway. All were set up at 1920 X1080. Got bored and kicked off rfactor2 without a second thought and realized I hadn't changed the screen setup didn't worry and loaded fine, mag park again and I was triple screened in MULTIVIEW. Bugger says I and hit race and my FPS was 55+ and even with heavy shadows never went below 46FPS with 10 AI on track racing.

So boys and girls, if you are having trouble do as I did, set up 3 seperate screens of your preferred resolution, change the display settings in rfactor2 to combine the total resolutions, select windowed AND multiview and hopefully you will have a good frame rate , you will have to reduce shadows and reflections to low, and nothing else set above high. aa to no more than 8

Feedback welcome good or bad. I'm still testing,

Allan
The following user(s) said Thank You: Nibiru, Bert, Prophet

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7 years 1 month ago #2 by Bert
Bert replied the topic: Triple screen frame rate
Found this post in RD about graphics setting in rf2 and nvidia control panel,

www.racedepartment.com/threads/rf2-graph...-check-first.106607/

If you have graphic bugs. Check these things first:

If you ever had changed something in the nvidia control panel in the past. Your graphic bugs might be still present.

- Set your nvidia control panel for rFactor 2 to default !!! It messes with the Config.ini and cache !!!
- Clean up your "UserData/log/CBash" and "UserData/log/shader" folder
- Remove the player.json and config.ini (cut/past to desktop to keep a back-up)
- launche rF2 it will create a new clean config.ini and player.json.
- set your graphic settings again: only use settings available in rF2.


Quote from Tuttle (ISI Dev)

Starting from a clean installation, with a clean player/config file, the best way to proceed with graphics settings is to JUST use ingame settings, pushing on high AA levels and anisotropic filtering x8 or x16 (and of course good track/car quality settings)...and that without overriding anything via inspector and/or CCP.

(Also HDR must be ON if you want a proper modern lighting.)

This way you can load the game and check how it looks. If you see trees are looking properly (no alpha jaggies) and texture are sharp enough to see details into it (aniso texture filtering), you can decide to be happy (and stop tweaking)...or start experimenting extra settings, outside the game.

But this is the time where you can mess with profiles and configs, so you have to check every single step, and every single click you are doing with CCPs and inspectors, to see how things are working. May happen a CCP/Inspector change is going to mess the config.ini and cache... and you can't just roll back from those settings, without cleaning up that file (aka generating a brand new one). Same for the Players.JSON and Transparency AA, or xpaa, using False to make wrong trees looking better and then making correct trees looking wrong.

Still, the easy way to make the game looking at best, is to go easy peasy, with standard ingame settings. This is where you are working inside our choices, instead playing with a very big mix of variables we can't control.




I would have probably stolen cars - it would have given me the same adrenaline rush as racing.
(Valentino Rossi)
The following user(s) said Thank You: Nibiru, Boldaussie

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7 years 1 month ago - 7 years 1 month ago #3 by Boldaussie
Boldaussie replied the topic: Triple screen frame rate
That's great, thank you Nipzon. Nvidia user help is appreciated.

Hi again, quick update to my first post. With my system, low spec AMD graphics card trying to run multiview. Due to this I may see something others with higher spec graphics cards may not see and once again may not be applicable to these users or not be applicable to nvidia graphics card users. My usual fps is between 45 and 60 fps ( it is capped at 60 ) so could possibly go higher but I doubt it. At times when having first loaded rfactor2, either single or multiplayer, when I start to race and check fps at times it is as low as 15 fps and nothing I do in game changes that.

The solution is a a nuisance, but to date works perfectly for me. All I have done is leave the track out to the launchers "first" window ( NOT closing rfactor2 down completely and restarting ) and then simply restart either single or multiplayer and I'm back to 45+ fps. I find the sim quite playable at this although many would cringe that I do....Not tested with other than AI on track though.

The reason I even mention this is those that are having issues with stuttering or input lag when usually able to run far more fps than 60 but capping at 60 OR not monitoring frame rate, may see a similar frame rate drop that I do on game start but not be aware of it. If that is the case and the frame rate is lower than the "norm" for you when running rfactor2, when extra detail, heavier shadows or more vehicles on track occur AND the normal fps drop applicable to that, may see some of the symptoms this post is trying to solve come to the fore to some extent.

It may or may not help anyone but like anything I suggest it will do no harm to try if you experience some issues while using rfactor2.
Last Edit: 7 years 1 month ago by Boldaussie. Reason: clarification

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